22 lines
1 KiB
Markdown
22 lines
1 KiB
Markdown
# SimplexNoise
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* This is a clean, fast, modern and free Perlin Simplex noise function.
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* If we change float to double it could be even faster but there is no double type in Blueprint
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* All Public Functions are BlueprintCallable so they can be used in every blueprint
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From DevDad and Dedicated to you and Unreal Community.
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Use it free for what ever you want.
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I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
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* SimplexNoise 1D,2D,3D & 4D
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* Scaled Version SimplexNoise 1D,2D,3D & 4D
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* InRange version SimplexNoise 1D,2D,3D & 4D
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* SimplexNoise Function retruns float value between 0 - 1
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* SimplexNoise Scaled retruns float value between 0 - scale factor
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* SimplexNoise In Range returns float value between minRange - maxRange
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This algorithm was originally designed by Ken Perlin, but my code has been
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adapted and extended from the implementation written by Stefan Gustavson (stegu@itn.liu.se)
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and modified to fit to Unreal Engine 4
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