# SimplexNoise ![SimplexNoise UE4 Plugin Screenshot](http://i.imgur.com/Fpw5mPX.png) * This is a clean, fast, modern and free Perlin Simplex noise function. * If we change float to double it could be even faster but there is no double type in Blueprint * All Public Functions are BlueprintCallable so they can be used in every blueprint From DevDad and Dedicated to you and Unreal Community. Use it free for what ever you want. I only request that you mention me in the credits for your game in the way that feels most appropriate to you. * SimplexNoise 1D,2D,3D & 4D * Scaled Version SimplexNoise 1D,2D,3D & 4D * InRange version SimplexNoise 1D,2D,3D & 4D * SimplexNoise Function retruns float value between 0 - 1 * SimplexNoise Scaled retruns float value between 0 - scale factor * SimplexNoise In Range returns float value between minRange - maxRange This algorithm was originally designed by Ken Perlin, but my code has been adapted and extended from the implementation written by Stefan Gustavson (stegu@itn.liu.se) and modified to fit to Unreal Engine 4