Add automatic profile switching #1

Merged
Jordonbc merged 22 commits from Feature/GraphicsProfiles into Dev 2024-07-08 22:22:09 +01:00
19 changed files with 311 additions and 186 deletions
Showing only changes of commit e5cca6b23f - Show all commits

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@ -10,7 +10,7 @@
"DocsURL": "https://github.com/Jordonbc/HarmonyLink",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/92fd511971274d1f955abb7197485041",
"SupportURL": "",
"CanContainContent": true,
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
@ -18,7 +18,7 @@
{
"Name": "HarmonyLink",
"Type": "Runtime",
"LoadingPhase": "Default",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": ["Win64", "Linux"]
}
]

View file

@ -9,7 +9,7 @@ public class HarmonyLink : ModuleRules
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
IWYUSupport = IWYUSupport.Full;
//IWYUSupport = IWYUSupport.Full;
PublicIncludePaths.AddRange(
new string[] {
@ -31,6 +31,8 @@ public class HarmonyLink : ModuleRules
"Core",
"CoreUObject",
"Engine",
"HarmonyLinkLib",
// ... add other public dependencies that you statically link with here ...
}
);
@ -40,7 +42,6 @@ public class HarmonyLink : ModuleRules
new string[]
{
// ... add private dependencies that you statically link with here ...
"HarmonyLinkLib",
}
);

View file

@ -1,9 +1,21 @@
// Copyright (C) 2024 Jordon Brooks
#include "HarmonyLinkLibrary.h"
#include "HarmonyLink.h"
#include "HarmonyLinkLib.h"
UHarmonyLinkLibrary::UHarmonyLinkLibrary()
{
if (!HarmonyLinkLib::HL_Init())
{
UE_LOG(LogHarmonyLink, Fatal, TEXT("Failed to initialise HarmonyLinkLib!"));
return;
}
UE_LOG(LogHarmonyLink, Log, TEXT("HarmonyLinkLib Initialised!"));
}
bool UHarmonyLinkLibrary::IsWine()
{
return HarmonyLinkLib::get_is_wine();
@ -16,7 +28,7 @@ bool UHarmonyLinkLibrary::IsLinux()
bool UHarmonyLinkLibrary::IsSteamDeck()
{
return GetDeviceInfo().Device == EDeviceEnum::STEAM_DECK;
return GetDeviceInfo().Device == EDevice::STEAM_DECK;
}
FCPUInfo UHarmonyLinkLibrary::GetCPUInfo()

View file

@ -6,10 +6,23 @@
#include "HarmonyLink.h"
#include "HarmonyLinkLibrary.h"
#include "GameFramework/GameUserSettings.h"
#include "Kismet/GameplayStatics.h"
UHarmonyLinkGraphics* UHarmonyLinkGraphics::_INSTANCE = nullptr;
int32 UHarmonyLinkGraphics::_TickRate = 1;
FTimerHandle UHarmonyLinkGraphics::_TickTimerHandle = FTimerHandle();
TSharedPtr<FConfigFile> UHarmonyLinkGraphics::_ConfigFile = nullptr;
bool UHarmonyLinkGraphics::_bAutomaticSwitch = false;
int32 UHarmonyLinkGraphics::_LastBatteryPercentage = 0;
EProfile UHarmonyLinkGraphics::_ActiveProfile = EProfile::NONE;
TMap<EProfile, FSettingsProfile> UHarmonyLinkGraphics::_Profiles = TMap<EProfile, FSettingsProfile>();
TMap<EProfile, FName> UHarmonyLinkGraphics::_ProfileNames =
{
{EProfile::BATTERY, "Battery"},
{EProfile::CHARGING, "Charging"},
{EProfile::DOCKED, "Docked"},
};
/**
* @brief Default graphics settings for different power states in HarmonyLink.
@ -25,115 +38,125 @@ FTimerHandle UHarmonyLinkGraphics::_TickTimerHandle = FTimerHandle();
*/
TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::_DefaultSettings = {
{ "Battery", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(0) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(0) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(50) },
// { TEXT("r.ReflectionMethod"), FHLConfigValue(0) },
// { TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
// { TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(0) },
// { TEXT("r.ScreenPercentage"), FHLConfigValue(50) },
}},
{ "Charging", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
// { TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
// { TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
// { TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
// { TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
}},
{ "Docked", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
// { TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
// { TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
// { TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
// { TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
}}
};
UHarmonyLinkGraphics::UHarmonyLinkGraphics()
{
UE_LOG(LogHarmonyLink, Warning, TEXT("HarmonyLinkGraphics initialized."));
if (_INSTANCE != this)
{
if (_INSTANCE)
{
DestroySettings();
}
_INSTANCE = this;
}
AddToRoot();
FWorldDelegates::OnPostWorldInitialization.AddUObject(this, &UHarmonyLinkGraphics::OnPostWorldInitialization);
FWorldDelegates::OnPreWorldFinishDestroy.AddUObject(this, &UHarmonyLinkGraphics::OnWorldEnd);
Init();
}
UHarmonyLinkGraphics::~UHarmonyLinkGraphics()
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("~UHarmonyLinkGraphics called."));
FWorldDelegates::OnPostWorldInitialization.RemoveAll(this);
}
void UHarmonyLinkGraphics::LoadConfig(const bool bForceReload)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadConfig called."));
QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_LoadSettings);
// Load the settings into the map
if (!LoadSettingsFromConfig(false))
{
if (!LoadSettingsFromConfig(true))
{
CreateDefaultConfigFile();
// Retry 2nd time
LoadSettingsFromConfig(true);
}
}
GetConfig();
DebugPrintProfiles();
}
bool UHarmonyLinkGraphics::LoadSettingsFromConfig(const bool bLoadDefaults)
bool UHarmonyLinkGraphics::LoadSettingsFromConfig(FConfigFile* ConfigFile) const
{
// Load the configuration from the INI file
FConfigFile ConfigFile;
UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadSettingsFromConfig called."));
//const FString Filename = "HarmonyLink"; //GetConfigDirectoryFile(bLoadDefaults);
// Load each profile section
bool bLoaded = true;
const FString Filename = GetConfigDirectoryFile(bLoadDefaults);
// Load the _bAutomaticSwitch variable
const FString SectionName = TEXT("HarmonyLink");
const FString KeyName = TEXT("AutomaticProfileSwitch");
if (!GConfig)
if (!ConfigFile->GetBool(*SectionName, *KeyName, _bAutomaticSwitch))
{
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to access GConfig!"));
return false;
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load bAutomaticSwitch from config"));
bLoaded = false;
}
else
{
UE_LOG(LogHarmonyLink, Log, TEXT("Loaded bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
}
if (GConfig->LoadLocalIniFile(ConfigFile, *Filename, false, nullptr, false))
for (const TPair<EProfile, FName>& Profile : _ProfileNames)
{
// Load each profile section
bool bLoaded = true;
// Load the _bAutomaticSwitch variable
const FString SectionName = TEXT("HarmonyLink");
const FString KeyName = TEXT("AutomaticProfileSwitch");
if (!GConfig->GetBool(*SectionName, *KeyName, _bAutomaticSwitch, Filename))
if (!LoadSection(ConfigFile, Profile))
{
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load bAutomaticSwitch from config"));
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load section: '%s'"), *Profile.Value.ToString());
bLoaded = false;
}
else
{
UE_LOG(LogHarmonyLink, Log, TEXT("Loaded bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
}
for (const TPair<EProfile, FName>& Profile : _ProfileNames)
{
if (!LoadSection(ConfigFile, Profile))
{
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load section: '%s'"), *Profile.Value.ToString());
bLoaded = false;
}
}
// Check if all profiles and settings were loaded successfully
if (bLoaded)
{
UE_LOG(LogHarmonyLink, Log, TEXT("Successfully loaded config file: %s"), *Filename);
return true;
}
}
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load config file: %s"), *Filename);
// Check if all profiles and settings were loaded successfully
if (bLoaded)
{
UE_LOG(LogHarmonyLink, Log, TEXT("Successfully loaded config."));
return true;
}
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load config file."));
return false;
}
bool UHarmonyLinkGraphics::LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile)
bool UHarmonyLinkGraphics::LoadSection(FConfigFile* ConfigFile, const TPair<EProfile, FName> Profile)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadSection called."));
if (!ensureMsgf(ConfigFile, TEXT("ConfigFile is nullptr!"))) return false;
const FName& SectionName = Profile.Value;
const EProfile ProfileKey = Profile.Key;
if (const FConfigSection* Section = ConfigFile.FindSection(*SectionName.ToString()))
const FConfigSection* Section = nullptr;
#if (ENGINE_MAJOR_VERSION >= 5)
Section = ConfigFile->FindSection(*SectionName.ToString())
#elif (ENGINE_MAJOR_VERSION == 4) && (ENGINE_MINOR_VERSION >= 27)
Section = ConfigFile->FindOrAddSection(*SectionName.ToString());
#else
#error "Unsupported Unreal Engine version"
#endif
if (Section)
{
FSettingsProfile& SettingsProfile = _Profiles.FindOrAdd(ProfileKey);
SettingsProfile.SectionName = SectionName;
@ -180,11 +203,13 @@ bool UHarmonyLinkGraphics::LoadSection(const FConfigFile& ConfigFile, const TPai
void UHarmonyLinkGraphics::SaveConfig() const
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("SaveConfig called."));
Intermal_SaveConfig(false);
}
void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Setting, const FHLConfigValue Value)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("SetSetting called."));
// Ignore if HarmonyLinkSettings is disabled
if (Profile == EProfile::NONE)
{
@ -214,7 +239,7 @@ void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Settin
TypeString = TEXT("float");
break;
case EConfigValueType::Bool:
ValueString = Value.GetValue<bool>() ? TEXT("true") : TEXT("false");
ValueString = Value.GetValue<bool>() ? TEXT("True") : TEXT("False");
TypeString = TEXT("bool");
break;
case EConfigValueType::String:
@ -240,6 +265,7 @@ void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Settin
UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
{
UE_LOG(LogHarmonyLink, VeryVerbose, TEXT("GetSettings called."));
// Check if we already initialised
if (_INSTANCE)
{
@ -248,14 +274,13 @@ UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
// Proceed to create a new singleton instance
_INSTANCE = NewObject<UHarmonyLinkGraphics>();
_INSTANCE->AddToRoot();
_INSTANCE->Init();
return _INSTANCE;
}
FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("GetSettingProfile called."));
// Ignore if HarmonyLinkSettings is disabled
if (Profile == EProfile::NONE)
{
@ -285,35 +310,48 @@ FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
EProfile UHarmonyLinkGraphics::GetActiveProfile() const
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("GetActiveProfile called."));
return _ActiveProfile;
}
void UHarmonyLinkGraphics::SetAutomaticSwitching(const bool bAutomaticSwitch)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("SetAutomaticSwitching called."));
_bAutomaticSwitch = bAutomaticSwitch;
OnAutomaticSwitchChanged.Broadcast(_bAutomaticSwitch);
}
bool UHarmonyLinkGraphics::GetAutomaticSwitching() const
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("GetAutomaticSwitching called."));
return _bAutomaticSwitch;
}
void UHarmonyLinkGraphics::DestroySettings()
{
UE_LOG(LogHarmonyLink, Log, TEXT("DestroySettings called."));
if (_INSTANCE)
{
UE_LOG(LogHarmonyLink, Log, TEXT("Destroying UHarmonyLinkGraphics."))
FWorldDelegates::OnPostWorldInitialization.RemoveAll(_INSTANCE);
FWorldDelegates::OnPreWorldFinishDestroy.RemoveAll(_INSTANCE);
_INSTANCE->RemoveFromRoot();
_INSTANCE->MarkAsGarbage();
#if (ENGINE_MAJOR_VERSION >= 5)
_INSTANCE->MarkAsGarbage(); // For UE 5.0 and above
#elif (ENGINE_MAJOR_VERSION == 4) && (ENGINE_MINOR_VERSION >= 27)
_INSTANCE->MarkPendingKill(); // For UE 4.27 and above
#else
#error "Unsupported Unreal Engine version"
#endif
_INSTANCE = nullptr;
}
}
void UHarmonyLinkGraphics::Init()
{
UE_LOG(LogHarmonyLink, Log, TEXT("Init called."));
LoadConfig();
const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
@ -326,8 +364,9 @@ void UHarmonyLinkGraphics::Init()
void UHarmonyLinkGraphics::Intermal_SaveConfig(const bool bDefaultConfig) const
{
UE_LOG(LogHarmonyLink, Log, TEXT("Intermal_SaveConfig called."));
QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_SaveConfig);
const FString Filename = GetConfigDirectoryFile(bDefaultConfig);
const FString SectionName = TEXT("HarmonyLink");
const FString KeyName = TEXT("AutomaticProfileSwitch");
@ -343,57 +382,52 @@ void UHarmonyLinkGraphics::Intermal_SaveConfig(const bool bDefaultConfig) const
}
UE_LOG(LogHarmonyLink, Log, TEXT("Flushing file: '%s'"), *Filename);
GetConfig()->Dirty = true;
// You'd think that Write would actually write something but for some
// reason even if it outputs a success the file doesn't actually get created.
// For this reason, Flush seems to work for now.
//GetConfig()->Write(Filename);
GConfig->Flush(true, Filename);
}
void UHarmonyLinkGraphics::Tick()
{
Async(EAsyncExecution::Thread, [this]()
UE_LOG(LogHarmonyLink, VeryVerbose, TEXT("Tick called."));
const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
if (BatteryStatus.BatteryPercent != _LastBatteryPercentage)
{
const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
// Ensure thread-safe broadcasting
OnBatteryLevelChanged.Broadcast(BatteryStatus.BatteryPercent);
}
if (BatteryStatus.BatteryPercent != _LastBatteryPercentage)
{
// Ensure thread-safe broadcasting
Async(EAsyncExecution::TaskGraphMainThread, [this, BatteryStatus]()
{
OnBatteryLevelChanged.Broadcast(BatteryStatus.BatteryPercent);
});
}
if (!_bAutomaticSwitch)
{
return;
}
if (!_bAutomaticSwitch)
if (BatteryStatus.HasBattery)
{
if (BatteryStatus.IsACConnected)
{
return;
}
if (BatteryStatus.HasBattery)
{
if (BatteryStatus.IsACConnected)
if (_ActiveProfile != EProfile::CHARGING)
{
if (_ActiveProfile != EProfile::CHARGING)
{
Async(EAsyncExecution::TaskGraphMainThread, [this]()
{
ApplyProfileInternal(EProfile::CHARGING);
});
}
}
else
{
if (_ActiveProfile != EProfile::BATTERY)
{
Async(EAsyncExecution::TaskGraphMainThread, [this]()
{
ApplyProfileInternal(EProfile::BATTERY);
});
}
ApplyProfileInternal(EProfile::CHARGING);
}
}
});
else
{
if (_ActiveProfile != EProfile::BATTERY)
{
ApplyProfileInternal(EProfile::BATTERY);
}
}
}
}
void UHarmonyLinkGraphics::CreateDefaultConfigFile()
void UHarmonyLinkGraphics::CreateDefaultConfigFile() const
{
UE_LOG(LogHarmonyLink, Log, TEXT("CreateDefaultConfigFile called."));
UE_LOG(LogHarmonyLink, Log, TEXT("Creating default config file."));
LoadDefaults();
@ -404,13 +438,17 @@ void UHarmonyLinkGraphics::CreateDefaultConfigFile()
FString UHarmonyLinkGraphics::GetConfigDirectoryFile(const bool bDefaultFolder)
{
FString ConfigFileName = bDefaultFolder? "DefaultHarmonyLink.ini" : "HarmonyLink.ini"; // Replace with your actual config file name
UE_LOG(LogHarmonyLink, Log, TEXT("GetConfigDirectoryFile called."));
FString ConfigFileName = bDefaultFolder ? TEXT("DefaultHarmonyLink.ini") : TEXT("HarmonyLink.ini");
return FPaths::Combine(bDefaultFolder ? FPaths::ProjectConfigDir() : FPaths::GeneratedConfigDir(), ConfigFileName);
FString ConfigDirectory = bDefaultFolder ? FPaths::ProjectConfigDir() : FPaths::Combine(FPaths::GeneratedConfigDir(), UGameplayStatics::GetPlatformName());
return FPaths::Combine(ConfigDirectory, ConfigFileName);
}
void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile, const bool bDefaultConfig, const bool bFlush)
void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile, const bool bDefaultConfig, const bool bFlush) const
{
UE_LOG(LogHarmonyLink, Log, TEXT("SaveSection called."));
if (GConfig)
{
const FString Filename = GetConfigDirectoryFile(bDefaultConfig);
@ -430,7 +468,7 @@ void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile,
TypeString = TEXT("float");
break;
case EConfigValueType::Bool:
ValueString = Setting.Value.GetValue<bool>() ? TEXT("true") : TEXT("false");
ValueString = Setting.Value.GetValue<bool>() ? TEXT("True") : TEXT("False");
TypeString = TEXT("bool");
break;
case EConfigValueType::String:
@ -452,9 +490,9 @@ void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile,
}
}
void UHarmonyLinkGraphics::LoadDefaults()
void UHarmonyLinkGraphics::LoadDefaults() const
{
UE_LOG(LogHarmonyLink, Log, TEXT("LoadDefaults started."));
UE_LOG(LogHarmonyLink, Log, TEXT("LoadDefaults called."));
_Profiles.Reset();
@ -475,6 +513,7 @@ void UHarmonyLinkGraphics::LoadDefaults()
bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
{
UE_LOG(LogHarmonyLink, Log, TEXT("ApplyProfileInternal called."));
// If the profile is None, revert to the original user game settings
if (Profile == EProfile::NONE)
{
@ -536,6 +575,7 @@ bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS)
{
UE_LOG(LogHarmonyLink, Log, TEXT("OnPostWorldInitialization called."));
if (!World || !World->IsValidLowLevel())
{
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to Hook into World Initialisation!"))
@ -544,7 +584,7 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
if (World->IsGameWorld())
{
if (_INSTANCE)
if (IsValid(_INSTANCE))
{
FTimerManager* TimerManager = &World->GetTimerManager();
if (!TimerManager)
@ -553,11 +593,12 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
return;
}
if (!TimerManager->TimerExists(_INSTANCE->_TickTimerHandle) || !TimerManager->IsTimerActive(_INSTANCE->_TickTimerHandle))
if (!TimerManager->TimerExists(_TickTimerHandle) || !TimerManager->IsTimerActive(_TickTimerHandle))
{
World->GetTimerManager().SetTimer(_INSTANCE->_TickTimerHandle, [&, TimerManager]
World->GetTimerManager().SetTimer(_TickTimerHandle, [TimerManager]
{
if (!this)
if (!_INSTANCE)
{
UE_LOG(LogHarmonyLink, Error, TEXT("'This' is destroyed, Clearing timer."))
if (TimerManager)
@ -566,16 +607,29 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
}
return;
}
Tick();
_INSTANCE->Tick();
}, _TickRate, true);
}
else
{
UE_LOG(LogHarmonyLink, Error, TEXT("Error: Timer already exists."));
}
}
else
{
UE_LOG(LogHarmonyLink, Error, TEXT("'This' is nullptr!"));
}
}
else
{
//UE_LOG(LogHarmonyLink, Error, TEXT("Failed to bring up tick!"));
}
}
void UHarmonyLinkGraphics::OnWorldEnd(UWorld* World)
{
if (!World || !World->IsValidLowLevel())
UE_LOG(LogHarmonyLink, Log, TEXT("OnWorldEnd(UWorld* World) called."));
if (!World)
{
UE_LOG(LogHarmonyLink, Error, TEXT("World Already destroyed"))
return;
@ -592,6 +646,7 @@ void UHarmonyLinkGraphics::OnWorldEnd(UWorld* World)
bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile, const bool bDisableAutomaticSwitch)
{
UE_LOG(LogHarmonyLink, Log, TEXT("Applying Profile."));
// Manual profile change, turn off automatic switching
if (bDisableAutomaticSwitch)
{
@ -603,6 +658,7 @@ bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile, const bool bDisa
void UHarmonyLinkGraphics::ApplySetting(const TPair<FName, FHLConfigValue>& Setting)
{
UE_LOG(LogHarmonyLink, Log, TEXT("Applying settings."));
// Apply the setting based on the key (CVar)
IConsoleManager& ConsoleManager = IConsoleManager::Get();
IConsoleVariable* CVar = ConsoleManager.FindConsoleVariable(*Setting.Key.ToString());
@ -646,6 +702,45 @@ void UHarmonyLinkGraphics::DebugPrintProfiles() const
UE_LOG(LogHarmonyLink, Log, TEXT("DebugPrintProfiles completed."));
}
FConfigFile* UHarmonyLinkGraphics::GetConfig() const
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("GetConfig Called."));
if (_ConfigFile)
{
return _ConfigFile.Get();
}
FConfigFile* ConfigFile = GConfig->Find(GetConfigDirectoryFile(false), false);
if (!ConfigFile)
{
UE_LOG(LogHarmonyLink, Warning, TEXT("Config file not found, attempting to read DefaultHarmonyLink.ini."));
// Look in ProjectFolder->Config->DefaultHarmonyLink.ini
ConfigFile = GConfig->Find(GetConfigDirectoryFile(true), true);
}
/*if (!ConfigFile)
{
CreateDefaultConfigFile();
ConfigFile = GConfig->Find(GetConfigDirectoryFile(true), true);
}*/
if (ConfigFile)
{
UE_LOG(LogHarmonyLink, Verbose, TEXT("Setting up config."));
ConfigFile->Name = "HarmonyLink";
LoadSettingsFromConfig(ConfigFile);
_ConfigFile = MakeShareable(ConfigFile);
}
else
{
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to make config variable!"))
return nullptr;
}
return _ConfigFile.Get();
}
void UHarmonyLinkGraphics::PrintDebugSection(FSettingsProfile& SettingsProfile)
{
UE_LOG(LogHarmonyLink, Warning, TEXT("[%s]"), *SettingsProfile.SectionName.ToString());
@ -681,6 +776,7 @@ void UHarmonyLinkGraphics::PrintDebugSection(FSettingsProfile& SettingsProfile)
void UHarmonyLinkGraphics::ResetInstance()
{
UE_LOG(LogHarmonyLink, Log, TEXT("Resetting instance."));
_INSTANCE->DestroySettings();
GetSettings();
}

View file

@ -19,20 +19,20 @@ FDevice::FDevice(HarmonyLinkLib::FDevice* oldDevice)
}
}
EDeviceEnum FDevice::Convert(HarmonyLinkLib::EDevice Device)
EDevice FDevice::Convert(HarmonyLinkLib::EDevice Device)
{
switch (Device)
{
case HarmonyLinkLib::EDevice::DESKTOP:
return EDeviceEnum::DESKTOP;
return EDevice::DESKTOP;
case HarmonyLinkLib::EDevice::LAPTOP:
return EDeviceEnum::LAPTOP;
return EDevice::LAPTOP;
case HarmonyLinkLib::EDevice::HANDHELD:
return EDeviceEnum::HANDHELD;
return EDevice::HANDHELD;
case HarmonyLinkLib::EDevice::STEAM_DECK:
return EDeviceEnum::STEAM_DECK;
return EDevice::STEAM_DECK;
default:
return EDeviceEnum::DESKTOP;
return EDevice::DESKTOP;
}
}

View file

@ -9,7 +9,7 @@
* Enum representing different operating system platforms.
*/
UENUM(BlueprintType)
enum class EDeviceEnum : uint8
enum class EDevice : uint8
{
DESKTOP UMETA(DisplayName = "Desktop"),
LAPTOP UMETA(DisplayName = "Laptop"),

View file

@ -11,7 +11,7 @@
UENUM(BlueprintType)
enum class EProfile : uint8
{
NONE UMETA(DisplayName = "NONE"),
NONE = 0 UMETA(DisplayName = "NONE"),
BATTERY UMETA(DisplayName = "BATTERY"),
CHARGING UMETA(DisplayName = "CHARGING"),
DOCKED UMETA(DisplayName = "DOCKED"),

View file

@ -4,7 +4,7 @@
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLink, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLink, All, All);
class FHarmonyLinkModule : public IModuleInterface
{

View file

@ -21,31 +21,33 @@ class HARMONYLINK_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
GENERATED_BODY()
public:
UHarmonyLinkLibrary();
// Checks if the game is running under Wine.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static bool IsWine();
// Checks if the operating system is Linux.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static bool IsLinux();
// Checks if the game is running on a Steam Deck.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static bool IsSteamDeck();
// Retrieves information about the CPU of the current device.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static FCPUInfo GetCPUInfo();
// Retrieves information about the current device.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static FDevice GetDeviceInfo();
// Retrieves information about the operating system of the current device.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static FOSVerInfo GetOSInfo();
// Retrieves the current battery status of the device.
UFUNCTION(BlueprintCallable, Category="HarmonyLink")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
static FBattery GetBatteryStatus();
};

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@ -120,7 +120,7 @@ public:
* - Calls the `Init` function on the new instance to perform any necessary initialization.
* - Returns the singleton instance.
*/
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
/**
@ -141,7 +141,7 @@ public:
*
* @note Uses UE_LOG for logging errors.
*/
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink Settings")
UFUNCTION(BlueprintCallable, BlueprintPure, BlueprintPure, Category="HarmonyLink Settings")
FSettingsProfile GetSettingProfile(const EProfile Profile);
/**
@ -245,7 +245,7 @@ private:
*
* @note Uses UE_LOG for logging the creation process.
*/
void CreateDefaultConfigFile();
void CreateDefaultConfigFile() const;
/**
* @brief Retrieves the path to the configuration file.
@ -278,7 +278,7 @@ private:
*
* @note Uses UE_LOG for logging errors and success messages.
*/
bool LoadSettingsFromConfig(const bool bLoadDefaults);
bool LoadSettingsFromConfig(FConfigFile* ConfigFile) const;
/**
* @brief Loads a specific section from the configuration file into a settings profile.
@ -298,7 +298,7 @@ private:
*
* @note The function handles settings of types int, float, bool, and string.
*/
bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
static bool LoadSection(FConfigFile* ConfigFile, const TPair<EProfile, FName> Profile);
/**
@ -322,7 +322,7 @@ private:
*
* @note Uses UE_LOG for logging the save and flush operations.
*/
static void SaveSection(const FSettingsProfile& SettingsProfile, const bool bDefaultConfig, const bool bFlush = false);
void SaveSection(const FSettingsProfile& SettingsProfile, const bool bDefaultConfig, const bool bFlush = false) const;
/**
* @brief Loads the default settings into the profiles.
@ -340,7 +340,7 @@ private:
*
* @note Uses UE_LOG for logging the start of the default settings loading process.
*/
void LoadDefaults();
void LoadDefaults() const;
/**
* @brief Applies the specified graphics profile internally.
@ -451,6 +451,8 @@ private:
*/
void DebugPrintProfiles() const;
FConfigFile* GetConfig() const;
/**
* @brief Prints debug information for a specific settings profile.
*
@ -468,10 +470,10 @@ private:
static void PrintDebugSection(FSettingsProfile& SettingsProfile);
// Indicates whether automatic profile switching is enabled.
bool _bAutomaticSwitch = false;
static bool _bAutomaticSwitch;
// Stores the last recorded battery percentage.
int32 _LastBatteryPercentage = 0;
static int32 _LastBatteryPercentage;
// The rate at which to query HarmonyLinkLib for hardware info.
static int32 _TickRate;
@ -480,17 +482,15 @@ private:
static FTimerHandle _TickTimerHandle;
// The currently active profile.
EProfile _ActiveProfile = EProfile::NONE;
static EProfile _ActiveProfile;
// Maps profile enums to their corresponding names.
TMap<EProfile, FName> _ProfileNames = {
{EProfile::BATTERY, "Battery"},
{EProfile::CHARGING, "Charging"},
{EProfile::DOCKED, "Docked"},
};
static TMap<EProfile, FName> _ProfileNames;
// Stores the settings profiles.
TMap<EProfile, FSettingsProfile> _Profiles;
static TMap<EProfile, FSettingsProfile> _Profiles;
static TSharedPtr<FConfigFile> _ConfigFile;
// The default settings for profiles.
static TMap<FName, TMap<FName, FHLConfigValue>> _DefaultSettings;

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@ -1,9 +1,10 @@
// Copyright (C) 2024 Jordon Brooks
#pragma once
#include <HarmonyLinkLib.h>
#include "CoreMinimal.h"
#include "Structs/FBattery.h"
#include "Battery.generated.h"
/*

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@ -2,9 +2,10 @@
#pragma once
#include <HarmonyLinkLib.h>
#include "CoreMinimal.h"
#include "Structs/FCPUInfo.h"
#include "CPUInfo.generated.h"
/*

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@ -5,7 +5,8 @@
#include "CoreMinimal.h"
#include "Enums/DeviceEnum.h"
#include "Enums/Platform.h"
#include <Structs/FDevice.h>
#include "Structs/FDevice.h"
#include "Device.generated.h"
@ -25,7 +26,7 @@ struct FDevice
// The type of the device.
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
EDeviceEnum Device = EDeviceEnum::DESKTOP;
EDevice Device = EDevice::DESKTOP;
// Constructor that initializes the struct with information from an external source.
// @param oldDevice Pointer to an external FDevice structure to copy data from.
@ -35,7 +36,7 @@ private:
// Converts an external device enum to the internal EDeviceEnum type.
// @param Device External device enum to convert.
// @returns Converted EDeviceEnum value.
static EDeviceEnum Convert(HarmonyLinkLib::EDevice Device);
static EDevice Convert(HarmonyLinkLib::EDevice Device);
// Converts an external platform enum to the internal EPlatform type.
// @param Platform External platform enum to convert.

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@ -2,7 +2,8 @@
#pragma once
#include "CoreMinimal.h"
#include <HarmonyLinkLib.h>
#include "Structs/FOSVerInfo.h"
#include "OSVerInfo.generated.h"

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@ -8,39 +8,46 @@ public class HarmonyLinkLib : ModuleRules
{
public HarmonyLinkLib(ReadOnlyTargetRules Target) : base(Target)
{
Console.WriteLine("Building HarmonyLinkLib");
//Console.WriteLine("Building HarmonyLinkLib");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
Type = ModuleType.External;
// Add the standard library
bUseRTTI = true;
bEnableExceptions = true;
//bUseRTTI = true;
//bEnableExceptions = true;
// Optionally, if you need C++17 features
CppStandard = CppStandardVersion.Cpp17;
//CppStandard = CppStandardVersion.Cpp17;
string includePath = Path.Combine(ModuleDirectory, "include");
Console.WriteLine("Include Path: " + includePath);
//Console.WriteLine("Include Path: " + includePath);
PublicIncludePaths.Add(includePath);
PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1");
string platformString = Target.Platform.ToString();
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1");
PublicDefinitions.Add("BUILD_WINDOWS=1");
string dllPath = Path.Combine(ModuleDirectory, "lib", platformString, "HarmonyLinkLibStatic.lib");
Console.WriteLine("DLL Path: " + dllPath);
PublicAdditionalLibraries.Add(dllPath);
//RuntimeDependencies.Add(dllPath);
string libpath = Path.Combine(ModuleDirectory, "lib", platformString, "HarmonyLinkLibStatic.lib");
PublicAdditionalLibraries.Add(libpath);
//string dllPath = Path.Combine(ModuleDirectory, "bin", platformString, "HarmonyLinkLibShared.dll");
//string dllTargetPath = "$(TargetOutputDir)/HarmonyLinkLibShared.dll";
//Console.WriteLine("DLL Path: " + dllPath);
//RuntimeDependencies.Add(dllTargetPath, dllPath);
//PublicDelayLoadDLLs.Add("HarmonyLinkLibShared.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
Console.WriteLine("Building Linux");
PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
//Console.WriteLine("Building Linux");
PublicDefinitions.Add("BUILD_LINUX=1");
string libPath = Path.Combine(ModuleDirectory, "bin", platformString, "libHarmonyLinkLibShared.so");
Console.WriteLine("Library Path: " + libPath);
//Console.WriteLine("Library Path: " + libPath);
PublicAdditionalLibraries.Add(libPath);
// Add the C++ standard library explicitly
@ -51,9 +58,10 @@ public class HarmonyLinkLib : ModuleRules
// I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one.
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
PublicDefinitions.Add("BUILD_MACOS=1");
string dynlibPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic.a");
Console.WriteLine("Dynamic Library Path: " + dynlibPath);
//Console.WriteLine("Dynamic Library Path: " + dynlibPath);
RuntimeDependencies.Add(dynlibPath);
}
}

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@ -44,17 +44,19 @@ class IPlatformUtilities;
namespace HarmonyLinkLib
{
extern "C" HARMONYLINKLIB_API bool get_is_wine();
HARMONYLINKLIB_API bool HL_Init();
extern "C" HARMONYLINKLIB_API bool get_is_linux();
HARMONYLINKLIB_API bool get_is_wine();
extern "C" HARMONYLINKLIB_API bool get_is_docked();
HARMONYLINKLIB_API bool get_is_linux();
extern "C" HARMONYLINKLIB_API FCPUInfo* get_cpu_info();
HARMONYLINKLIB_API bool get_is_docked();
extern "C" HARMONYLINKLIB_API FDevice* get_device_info();
HARMONYLINKLIB_API FCPUInfo* get_cpu_info();
extern "C" HARMONYLINKLIB_API FOSVerInfo* get_os_version();
HARMONYLINKLIB_API FDevice* get_device_info();
HARMONYLINKLIB_API FOSVerInfo* get_os_version();
extern "C" HARMONYLINKLIB_API FBattery* get_battery_status();
HARMONYLINKLIB_API FBattery* get_battery_status();
}

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