49 lines
960 B
C#
49 lines
960 B
C#
// Copyright (C) 2024 Jordon Brooks
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using UnrealBuildTool;
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using System.IO;
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public class HarmonyLink : ModuleRules
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{
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public HarmonyLink(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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//IWYUSupport = IWYUSupport.Full;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"HarmonyLinkLib",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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