// Copyright (C) 2024 Jordon Brooks using UnrealBuildTool; using System.IO; public class HarmonyLink : ModuleRules { public HarmonyLink(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; //IWYUSupport = IWYUSupport.Full; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HarmonyLinkLib", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); } }