HarmonyLinkUE/Source/ThirdParty/HarmonyLinkLib/HarmonyLinkLib.Build.cs

68 lines
2.5 KiB
C#

// Copyright (C) 2024 Jordon Brooks
using UnrealBuildTool;
using System.IO;
using Internal;
public class HarmonyLinkLib : ModuleRules
{
public HarmonyLinkLib(ReadOnlyTargetRules Target) : base(Target)
{
//Console.WriteLine("Building HarmonyLinkLib");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
Type = ModuleType.External;
// Add the standard library
//bUseRTTI = true;
//bEnableExceptions = true;
// Optionally, if you need C++17 features
//CppStandard = CppStandardVersion.Cpp17;
string includePath = Path.Combine(ModuleDirectory, "include");
//Console.WriteLine("Include Path: " + includePath);
PublicIncludePaths.Add(includePath);
string platformString = Target.Platform.ToString();
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1");
PublicDefinitions.Add("BUILD_WINDOWS=1");
string libpath = Path.Combine(ModuleDirectory, "lib", platformString, "HarmonyLinkLibStatic.lib");
PublicAdditionalLibraries.Add(libpath);
//string dllPath = Path.Combine(ModuleDirectory, "bin", platformString, "HarmonyLinkLibShared.dll");
//string dllTargetPath = "$(TargetOutputDir)/HarmonyLinkLibShared.dll";
//Console.WriteLine("DLL Path: " + dllPath);
//RuntimeDependencies.Add(dllTargetPath, dllPath);
//PublicDelayLoadDLLs.Add("HarmonyLinkLibShared.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
//Console.WriteLine("Building Linux");
PublicDefinitions.Add("BUILD_LINUX=1");
string libPath = Path.Combine(ModuleDirectory, "bin", platformString, "libHarmonyLinkLibShared.so");
//Console.WriteLine("Library Path: " + libPath);
PublicAdditionalLibraries.Add(libPath);
// Add the C++ standard library explicitly
//string toolchainLibPath = "E:/UnrealToolChains/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/lib";
//PublicSystemLibraryPaths.Add(toolchainLibPath);
RuntimeDependencies.Add(libPath);
}
// I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one.
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
PublicDefinitions.Add("BUILD_MACOS=1");
string dynlibPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic.a");
//Console.WriteLine("Dynamic Library Path: " + dynlibPath);
RuntimeDependencies.Add(dynlibPath);
}
}
}