// Copyright (C) 2024 Jordon Brooks using UnrealBuildTool; using System.IO; using Internal; public class HarmonyLinkLib : ModuleRules { public HarmonyLinkLib(ReadOnlyTargetRules Target) : base(Target) { //Console.WriteLine("Building HarmonyLinkLib"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; Type = ModuleType.External; // Add the standard library //bUseRTTI = true; //bEnableExceptions = true; // Optionally, if you need C++17 features //CppStandard = CppStandardVersion.Cpp17; string includePath = Path.Combine(ModuleDirectory, "include"); //Console.WriteLine("Include Path: " + includePath); PublicIncludePaths.Add(includePath); string platformString = Target.Platform.ToString(); if (Target.Platform == UnrealTargetPlatform.Win64) { PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1"); PublicDefinitions.Add("BUILD_WINDOWS=1"); string libpath = Path.Combine(ModuleDirectory, "lib", platformString, "HarmonyLinkLibStatic.lib"); PublicAdditionalLibraries.Add(libpath); //string dllPath = Path.Combine(ModuleDirectory, "bin", platformString, "HarmonyLinkLibShared.dll"); //string dllTargetPath = "$(TargetOutputDir)/HarmonyLinkLibShared.dll"; //Console.WriteLine("DLL Path: " + dllPath); //RuntimeDependencies.Add(dllTargetPath, dllPath); //PublicDelayLoadDLLs.Add("HarmonyLinkLibShared.dll"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1"); //Console.WriteLine("Building Linux"); PublicDefinitions.Add("BUILD_LINUX=1"); string libPath = Path.Combine(ModuleDirectory, "bin", platformString, "libHarmonyLinkLibShared.so"); //Console.WriteLine("Library Path: " + libPath); PublicAdditionalLibraries.Add(libPath); // Add the C++ standard library explicitly //string toolchainLibPath = "E:/UnrealToolChains/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/lib"; //PublicSystemLibraryPaths.Add(toolchainLibPath); RuntimeDependencies.Add(libPath); } // I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one. else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1"); PublicDefinitions.Add("BUILD_MACOS=1"); string dynlibPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic.a"); //Console.WriteLine("Dynamic Library Path: " + dynlibPath); RuntimeDependencies.Add(dynlibPath); } } }