Fixed HarmonyLinkUEBPLibrary rename in DataRefreshActor

This commit is contained in:
Jordon Brooks 2023-06-10 23:13:59 +01:00
parent f614c33a0a
commit ba75633d8e
2 changed files with 6 additions and 6 deletions

View file

@ -1,7 +1,7 @@
// DataRefreshActor.cpp // DataRefreshActor.cpp
#include "DataRefreshActor.h" #include "DataRefreshActor.h"
#include "HarmonyLinkUEBPLibrary.h" #include "HarmonyLinkClient.h"
// Sets default values // Sets default values
ADataRefreshActor::ADataRefreshActor() ADataRefreshActor::ADataRefreshActor()
@ -50,8 +50,8 @@ void ADataRefreshActor::OnServerStatusChecked(bool connected)
if (connected) if (connected)
{ {
// Refresh the data and update the cached information // Refresh the data and update the cached information
UHarmonyLinkUEBPLibrary::RefreshAllInfo(FDeviceInfoCallback()); UHarmonyLinkClient::RefreshAllInfo(FDeviceInfoCallback());
UHarmonyLinkUEBPLibrary::RefreshVersionInfo(FVersionInfoCallback()); UHarmonyLinkClient::RefreshVersionInfo(FVersionInfoCallback());
} }
} }
@ -59,10 +59,10 @@ void ADataRefreshActor::OnServerStatusChecked(bool connected)
void ADataRefreshActor::RefreshData() void ADataRefreshActor::RefreshData()
{ {
// Only refresh data if the Harmony Link library is available // Only refresh data if the Harmony Link library is available
if (UHarmonyLinkUEBPLibrary::StaticClass()) if (UHarmonyLinkClient::StaticClass())
{ {
// Check server status asynchronously // Check server status asynchronously
UHarmonyLinkUEBPLibrary::CheckServerStatus(ServerStatusCallback); UHarmonyLinkClient::CheckServerStatus(ServerStatusCallback);
} }
} }

View file

@ -4,7 +4,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "HarmonyLinkUEBPLibrary.h" #include "HarmonyLinkClient.h"
#include "DataRefreshActor.generated.h" #include "DataRefreshActor.generated.h"
UCLASS() UCLASS()