diff --git a/Source/HarmonyLinkUE/Private/DataRefreshActor.cpp b/Source/HarmonyLinkUE/Private/DataRefreshActor.cpp index 74b8734..fa7c26c 100644 --- a/Source/HarmonyLinkUE/Private/DataRefreshActor.cpp +++ b/Source/HarmonyLinkUE/Private/DataRefreshActor.cpp @@ -1,7 +1,7 @@ // DataRefreshActor.cpp #include "DataRefreshActor.h" -#include "HarmonyLinkUEBPLibrary.h" +#include "HarmonyLinkClient.h" // Sets default values ADataRefreshActor::ADataRefreshActor() @@ -50,8 +50,8 @@ void ADataRefreshActor::OnServerStatusChecked(bool connected) if (connected) { // Refresh the data and update the cached information - UHarmonyLinkUEBPLibrary::RefreshAllInfo(FDeviceInfoCallback()); - UHarmonyLinkUEBPLibrary::RefreshVersionInfo(FVersionInfoCallback()); + UHarmonyLinkClient::RefreshAllInfo(FDeviceInfoCallback()); + UHarmonyLinkClient::RefreshVersionInfo(FVersionInfoCallback()); } } @@ -59,10 +59,10 @@ void ADataRefreshActor::OnServerStatusChecked(bool connected) void ADataRefreshActor::RefreshData() { // Only refresh data if the Harmony Link library is available - if (UHarmonyLinkUEBPLibrary::StaticClass()) + if (UHarmonyLinkClient::StaticClass()) { // Check server status asynchronously - UHarmonyLinkUEBPLibrary::CheckServerStatus(ServerStatusCallback); + UHarmonyLinkClient::CheckServerStatus(ServerStatusCallback); } } diff --git a/Source/HarmonyLinkUE/Public/DataRefreshActor.h b/Source/HarmonyLinkUE/Public/DataRefreshActor.h index a24c607..dc51438 100644 --- a/Source/HarmonyLinkUE/Public/DataRefreshActor.h +++ b/Source/HarmonyLinkUE/Public/DataRefreshActor.h @@ -4,7 +4,7 @@ #include "CoreMinimal.h" #include "GameFramework/Actor.h" -#include "HarmonyLinkUEBPLibrary.h" +#include "HarmonyLinkClient.h" #include "DataRefreshActor.generated.h" UCLASS()