Add Graphics settings
This commit is contained in:
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f079124c18
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96d5f5c762
6 changed files with 342 additions and 0 deletions
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@ -2,15 +2,20 @@
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#include "HarmonyLink.h"
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#include "HarmonyLink.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleManager.h"
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#include "Objects/HarmonyLinkGraphics.h"
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#define LOCTEXT_NAMESPACE "FHarmonyLinkModule"
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#define LOCTEXT_NAMESPACE "FHarmonyLinkModule"
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DEFINE_LOG_CATEGORY(LogHarmonyLink);
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void FHarmonyLinkModule::StartupModule()
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void FHarmonyLinkModule::StartupModule()
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{
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{
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UHarmonyLinkGraphics::GetSettings();
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}
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}
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void FHarmonyLinkModule::ShutdownModule()
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void FHarmonyLinkModule::ShutdownModule()
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{
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{
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UHarmonyLinkGraphics::DestroySettings();
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}
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}
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#undef LOCTEXT_NAMESPACE
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#undef LOCTEXT_NAMESPACE
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177
Source/HarmonyLink/Private/Objects/HarmonyLinkGraphics.cpp
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177
Source/HarmonyLink/Private/Objects/HarmonyLinkGraphics.cpp
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// Copyright (C) 2024 Jordon Brooks
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#include "Objects/HarmonyLinkGraphics.h"
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#include "ComponentRecreateRenderStateContext.h"
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#include "HarmonyLink.h"
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::Instance = nullptr;
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FString UHarmonyLinkGraphics::IniLocation = "HarmonyLink";
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FName UHarmonyLinkGraphics::BatteryProfile = "Battery";
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FName UHarmonyLinkGraphics::ChargingProfile = "Charging";
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FName UHarmonyLinkGraphics::DockedProfile = "Docked";
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TMap<FName, int32> UHarmonyLinkGraphics::DefaultSettingsMap = {{"Test", 0}};
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UHarmonyLinkGraphics::UHarmonyLinkGraphics()
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{
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UE_LOG(LogHarmonyLink, Warning, TEXT("HarmonyLinkGraphics initialized."));
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// Initialize settings for Low Graphics Profile
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BatterySettings.Add(TEXT("LowResolutionX"), FHLConfigValue(1280));
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BatterySettings.Add(TEXT("LowResolutionY"), FHLConfigValue(720));
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BatterySettings.Add(TEXT("LowTextureQuality"), FHLConfigValue(0.5f));
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// Initialize settings for Medium Graphics Profile
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ChargingSettings.Add(TEXT("MediumResolutionX"), FHLConfigValue(1920));
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ChargingSettings.Add(TEXT("MediumResolutionY"), FHLConfigValue(1080));
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ChargingSettings.Add(TEXT("MediumTextureQuality"), FHLConfigValue(0.75f));
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// Initialize settings for High Graphics Profile
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DockedSettings.Add(TEXT("HighResolutionX"), FHLConfigValue(3840));
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DockedSettings.Add(TEXT("HighResolutionY"), FHLConfigValue(2160));
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DockedSettings.Add(TEXT("HighTextureQuality"), FHLConfigValue(1.0f));
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}
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void UHarmonyLinkGraphics::LoadProfile(const FName& ProfileName, const bool bForceReload)
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{
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_LoadSettings);
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// Construct the section name
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FString SectionName = FString::Printf(TEXT("GraphicsProfile.%s"), *ProfileName.ToString());
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// Clear the previous settings
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SettingsMap.Empty();
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// Load the settings into the map
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if (!LoadSettingsFromConfig(SectionName))
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{
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// Retry 2nd time
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LoadSettingsFromConfig(SectionName);
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}
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}
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bool UHarmonyLinkGraphics::LoadSettingsFromConfig(const FString& SectionName)
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{
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// Load the configuration for the specified profile
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FConfigFile ConfigFile;
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// Normalize the INI file path
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const FString IniFilePath = FPaths::Combine(FPaths::ProjectConfigDir(), IniLocation + TEXT(".ini"));
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const FString NormalizedIniFilePath = FConfigCacheIni::NormalizeConfigIniPath(IniFilePath);
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if (FConfigCacheIni::LoadLocalIniFile(ConfigFile, *IniLocation, true, nullptr, false))
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{
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if (const FConfigSection* Section = ConfigFile.Find(*SectionName))
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{
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for (const auto& ValueIt : *Section)
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{
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int32 Value = FCString::Atoi(*ValueIt.Value.GetValue());
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SettingsMap.Add(*ValueIt.Key.ToString(), Value);
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}
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return true;
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}
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}
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CreateDefaultConfigFile();
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return false;
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}
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void UHarmonyLinkGraphics::SaveProfile(const FName& ProfileName)
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{
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_SaveSettings);
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// Normalize the INI file path
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const FString IniFilePath = FPaths::Combine(FPaths::ProjectConfigDir(), IniLocation + TEXT(".ini"));
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const FString NormalizedIniFilePath = FConfigCacheIni::NormalizeConfigIniPath(IniFilePath);
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FConfigFile ConfigFile;
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ConfigFile.Write(NormalizedIniFilePath);
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}
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void UHarmonyLinkGraphics::ApplySettings(const bool bCheckForCommandLineOverrides)
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{
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{
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FGlobalComponentRecreateRenderStateContext Context;
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ApplyResolutionSettings(bCheckForCommandLineOverrides);
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ApplyNonResolutionSettings();
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}
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SaveProfile(_ProfileName);
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}
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void UHarmonyLinkGraphics::ApplyNonResolutionSettings()
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{
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}
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void UHarmonyLinkGraphics::ApplyResolutionSettings(bool bCheckForCommandLineOverrides)
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{
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}
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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{
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if (!Instance)
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{
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Instance = NewObject<UHarmonyLinkGraphics>();
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Instance->AddToRoot();
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Instance->LoadProfile(ChargingProfile);
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}
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return Instance;
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}
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void UHarmonyLinkGraphics::DestroySettings()
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{
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if (Instance)
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{
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Instance->RemoveFromRoot();
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Instance->MarkAsGarbage();
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Instance = nullptr;
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}
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}
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void UHarmonyLinkGraphics::CreateDefaultConfigFile()
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("CreateDefaultConfigFile started."));
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SaveSection(BatteryProfile, BatterySettings);
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SaveSection(ChargingProfile, ChargingSettings);
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SaveSection(DockedProfile, DockedSettings);
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}
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void UHarmonyLinkGraphics::SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const
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{
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if (GConfig)
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{
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const FString Filename = GetDefaultConfigFilename();
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for (const auto& Setting : Settings)
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{
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switch (Setting.Value.GetType())
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{
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case EConfigValueType::Int:
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GConfig->SetInt(*SectionName.ToString(), *Setting.Key.ToString(), Setting.Value.GetValue<int32>(), Filename);
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break;
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case EConfigValueType::Float:
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GConfig->SetFloat(*SectionName.ToString(), *Setting.Key.ToString(), Setting.Value.GetValue<float>(), Filename);
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break;
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case EConfigValueType::Bool:
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GConfig->SetBool(*SectionName.ToString(), *Setting.Key.ToString(), Setting.Value.GetValue<bool>(), Filename);
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break;
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case EConfigValueType::String:
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GConfig->SetString(*SectionName.ToString(), *Setting.Key.ToString(), *Setting.Value.GetValue<FString>(), Filename);
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break;
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}
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Saving config file: '%s'"), *Filename)
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GConfig->Flush(false, Filename);
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}
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}
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void UHarmonyLinkGraphics::ResetInstance()
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{
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Instance->DestroySettings();
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GetSettings();
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}
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3
Source/HarmonyLink/Private/Structs/HLConfigValue.cpp
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3
Source/HarmonyLink/Private/Structs/HLConfigValue.cpp
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// Copyright (C) 2024 Jordon Brooks
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#include "Structs/HLConfigValue.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleManager.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLink, Log, All);
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class FHarmonyLinkModule : public IModuleInterface
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class FHarmonyLinkModule : public IModuleInterface
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{
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{
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public:
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public:
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70
Source/HarmonyLink/Public/Objects/HarmonyLinkGraphics.h
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70
Source/HarmonyLink/Public/Objects/HarmonyLinkGraphics.h
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "Structs/HLConfigValue.h"
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#include "UObject/Object.h"
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#include "HarmonyLinkGraphics.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable, config="HarmonyLink")
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class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
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{
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GENERATED_BODY()
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public:
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UHarmonyLinkGraphics();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void SaveProfile(const FName& ProfileName);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
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void ApplySettings(bool bCheckForCommandLineOverrides = true);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyNonResolutionSettings();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
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/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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static UHarmonyLinkGraphics* GetSettings();
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static void DestroySettings();
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private:
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void CreateDefaultConfigFile();
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bool LoadSettingsFromConfig(const FString& SectionName);
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void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
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static void ResetInstance();
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UPROPERTY(Config)
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FName _ProfileName = NAME_None;
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static FString IniLocation;
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static FName BatteryProfile;
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static FName ChargingProfile;
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static FName DockedProfile;
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TMap<FName, int32> SettingsMap;
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// Maps to store configuration settings for each profile
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TMap<FName, FHLConfigValue> BatterySettings;
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TMap<FName, FHLConfigValue> ChargingSettings;
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TMap<FName, FHLConfigValue> DockedSettings;
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static TMap<FName, int32> DefaultSettingsMap;
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static UHarmonyLinkGraphics* Instance;
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};
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85
Source/HarmonyLink/Public/Structs/HLConfigValue.h
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85
Source/HarmonyLink/Public/Structs/HLConfigValue.h
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "HLConfigValue.generated.h"
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UENUM(BlueprintType)
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enum class EConfigValueType : uint8
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{
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Int,
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Float,
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Bool,
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String
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};
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USTRUCT(BlueprintType)
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struct FHLConfigValue
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{
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GENERATED_BODY()
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private:
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UPROPERTY(EditAnywhere, Category="ConfigValue")
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EConfigValueType Type;
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UPROPERTY(EditAnywhere, Category="ConfigValue")
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int32 IntValue;
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UPROPERTY(EditAnywhere, Category="ConfigValue")
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float FloatValue;
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UPROPERTY(EditAnywhere, Category="ConfigValue")
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bool BoolValue;
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UPROPERTY(EditAnywhere, Category="ConfigValue")
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FString StringValue;
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public:
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FHLConfigValue() : Type(EConfigValueType::String), IntValue(0), FloatValue(0.0f), BoolValue(false), StringValue(TEXT("")) {}
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FHLConfigValue(int32 Value) : Type(EConfigValueType::Int), IntValue(Value), FloatValue(0.0f), BoolValue(false), StringValue(TEXT("")) {}
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FHLConfigValue(float Value) : Type(EConfigValueType::Float), IntValue(0), FloatValue(Value), BoolValue(false), StringValue(TEXT("")) {}
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FHLConfigValue(bool Value) : Type(EConfigValueType::Bool), IntValue(0), FloatValue(0.0f), BoolValue(Value), StringValue(TEXT("")) {}
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FHLConfigValue(const FString& Value) : Type(EConfigValueType::String), IntValue(0), FloatValue(0.0f), BoolValue(false), StringValue(Value) {}
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EConfigValueType GetType() const
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{
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return Type;
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}
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template <typename T>
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T GetValue() const;
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};
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// Specializations of the templated getter
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template<>
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inline int32 FHLConfigValue::GetValue<int32>() const
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{
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ensure(Type == EConfigValueType::Int);
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return IntValue;
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}
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template<>
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inline float FHLConfigValue::GetValue<float>() const
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{
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ensure(Type == EConfigValueType::Float);
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return FloatValue;
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}
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template<>
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inline bool FHLConfigValue::GetValue<bool>() const
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{
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ensure(Type == EConfigValueType::Bool);
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return BoolValue;
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}
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template<>
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inline FString FHLConfigValue::GetValue<FString>() const
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{
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ensure(Type == EConfigValueType::String);
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return StringValue;
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}
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