HarmonyLinkUE/Source/HarmonyLink/Public/Objects/HarmonyLinkGraphics.h

70 lines
1.9 KiB
C++

// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "Structs/HLConfigValue.h"
#include "UObject/Object.h"
#include "HarmonyLinkGraphics.generated.h"
/**
*
*/
UCLASS(Blueprintable, config="HarmonyLink")
class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
{
GENERATED_BODY()
public:
UHarmonyLinkGraphics();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void SaveProfile(const FName& ProfileName);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
void ApplySettings(bool bCheckForCommandLineOverrides = true);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyNonResolutionSettings();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
static void DestroySettings();
private:
void CreateDefaultConfigFile();
bool LoadSettingsFromConfig(const FString& SectionName);
void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
static void ResetInstance();
UPROPERTY(Config)
FName _ProfileName = NAME_None;
static FString IniLocation;
static FName BatteryProfile;
static FName ChargingProfile;
static FName DockedProfile;
TMap<FName, int32> SettingsMap;
// Maps to store configuration settings for each profile
TMap<FName, FHLConfigValue> BatterySettings;
TMap<FName, FHLConfigValue> ChargingSettings;
TMap<FName, FHLConfigValue> DockedSettings;
static TMap<FName, int32> DefaultSettingsMap;
static UHarmonyLinkGraphics* Instance;
};