Add Graphics settings

This commit is contained in:
Jordon Brooks 2024-05-15 02:38:38 +01:00
parent f079124c18
commit 96d5f5c762
Signed by: jordon
GPG key ID: DBD9758CD53E786A
6 changed files with 342 additions and 0 deletions

View file

@ -0,0 +1,70 @@
// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "Structs/HLConfigValue.h"
#include "UObject/Object.h"
#include "HarmonyLinkGraphics.generated.h"
/**
*
*/
UCLASS(Blueprintable, config="HarmonyLink")
class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
{
GENERATED_BODY()
public:
UHarmonyLinkGraphics();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void SaveProfile(const FName& ProfileName);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
void ApplySettings(bool bCheckForCommandLineOverrides = true);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyNonResolutionSettings();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
static void DestroySettings();
private:
void CreateDefaultConfigFile();
bool LoadSettingsFromConfig(const FString& SectionName);
void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
static void ResetInstance();
UPROPERTY(Config)
FName _ProfileName = NAME_None;
static FString IniLocation;
static FName BatteryProfile;
static FName ChargingProfile;
static FName DockedProfile;
TMap<FName, int32> SettingsMap;
// Maps to store configuration settings for each profile
TMap<FName, FHLConfigValue> BatterySettings;
TMap<FName, FHLConfigValue> ChargingSettings;
TMap<FName, FHLConfigValue> DockedSettings;
static TMap<FName, int32> DefaultSettingsMap;
static UHarmonyLinkGraphics* Instance;
};