Add Graphics settings

This commit is contained in:
Jordon Brooks 2024-05-15 02:38:38 +01:00
parent f079124c18
commit 96d5f5c762
Signed by: jordon
GPG key ID: DBD9758CD53E786A
6 changed files with 342 additions and 0 deletions

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@ -4,6 +4,8 @@
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLink, Log, All);
class FHarmonyLinkModule : public IModuleInterface
{
public:

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// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "Structs/HLConfigValue.h"
#include "UObject/Object.h"
#include "HarmonyLinkGraphics.generated.h"
/**
*
*/
UCLASS(Blueprintable, config="HarmonyLink")
class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
{
GENERATED_BODY()
public:
UHarmonyLinkGraphics();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void SaveProfile(const FName& ProfileName);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
void ApplySettings(bool bCheckForCommandLineOverrides = true);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyNonResolutionSettings();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
static void DestroySettings();
private:
void CreateDefaultConfigFile();
bool LoadSettingsFromConfig(const FString& SectionName);
void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
static void ResetInstance();
UPROPERTY(Config)
FName _ProfileName = NAME_None;
static FString IniLocation;
static FName BatteryProfile;
static FName ChargingProfile;
static FName DockedProfile;
TMap<FName, int32> SettingsMap;
// Maps to store configuration settings for each profile
TMap<FName, FHLConfigValue> BatterySettings;
TMap<FName, FHLConfigValue> ChargingSettings;
TMap<FName, FHLConfigValue> DockedSettings;
static TMap<FName, int32> DefaultSettingsMap;
static UHarmonyLinkGraphics* Instance;
};

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// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "HLConfigValue.generated.h"
UENUM(BlueprintType)
enum class EConfigValueType : uint8
{
Int,
Float,
Bool,
String
};
USTRUCT(BlueprintType)
struct FHLConfigValue
{
GENERATED_BODY()
private:
UPROPERTY(EditAnywhere, Category="ConfigValue")
EConfigValueType Type;
UPROPERTY(EditAnywhere, Category="ConfigValue")
int32 IntValue;
UPROPERTY(EditAnywhere, Category="ConfigValue")
float FloatValue;
UPROPERTY(EditAnywhere, Category="ConfigValue")
bool BoolValue;
UPROPERTY(EditAnywhere, Category="ConfigValue")
FString StringValue;
public:
FHLConfigValue() : Type(EConfigValueType::String), IntValue(0), FloatValue(0.0f), BoolValue(false), StringValue(TEXT("")) {}
FHLConfigValue(int32 Value) : Type(EConfigValueType::Int), IntValue(Value), FloatValue(0.0f), BoolValue(false), StringValue(TEXT("")) {}
FHLConfigValue(float Value) : Type(EConfigValueType::Float), IntValue(0), FloatValue(Value), BoolValue(false), StringValue(TEXT("")) {}
FHLConfigValue(bool Value) : Type(EConfigValueType::Bool), IntValue(0), FloatValue(0.0f), BoolValue(Value), StringValue(TEXT("")) {}
FHLConfigValue(const FString& Value) : Type(EConfigValueType::String), IntValue(0), FloatValue(0.0f), BoolValue(false), StringValue(Value) {}
EConfigValueType GetType() const
{
return Type;
}
template <typename T>
T GetValue() const;
};
// Specializations of the templated getter
template<>
inline int32 FHLConfigValue::GetValue<int32>() const
{
ensure(Type == EConfigValueType::Int);
return IntValue;
}
template<>
inline float FHLConfigValue::GetValue<float>() const
{
ensure(Type == EConfigValueType::Float);
return FloatValue;
}
template<>
inline bool FHLConfigValue::GetValue<bool>() const
{
ensure(Type == EConfigValueType::Bool);
return BoolValue;
}
template<>
inline FString FHLConfigValue::GetValue<FString>() const
{
ensure(Type == EConfigValueType::String);
return StringValue;
}