Updated to use the new plugin
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174a73d160
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36 changed files with 788 additions and 753 deletions
59
Source/HarmonyLink/HarmonyLink.Build.cs
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59
Source/HarmonyLink/HarmonyLink.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class HarmonyLink : ModuleRules
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{
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public HarmonyLink(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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"ThirdParty/HarmonyLinkLib/include"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.lib"));
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RuntimeDependencies.Add("$(BinaryOutputDir)/HarmonyLinkLib.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.dll"));
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}
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}
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