HarmonyLinkUE/Source/HarmonyLink/HarmonyLink.Build.cs

59 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class HarmonyLink : ModuleRules
{
public HarmonyLink(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
"ThirdParty/HarmonyLinkLib/include"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.lib"));
RuntimeDependencies.Add("$(BinaryOutputDir)/HarmonyLinkLib.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.dll"));
}
}