Added delegates and automatic switching
This commit is contained in:
parent
d4ac87e36d
commit
16061e077b
5 changed files with 263 additions and 44 deletions
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@ -10,11 +10,12 @@ DEFINE_LOG_CATEGORY(LogHarmonyLink);
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void FHarmonyLinkModule::StartupModule()
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void FHarmonyLinkModule::StartupModule()
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{
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{
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UHarmonyLinkGraphics::GetSettings();
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}
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}
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void FHarmonyLinkModule::ShutdownModule()
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void FHarmonyLinkModule::ShutdownModule()
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{
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{
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// Ensure we safely destroy our singleton instance
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UHarmonyLinkGraphics::DestroySettings();
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UHarmonyLinkGraphics::DestroySettings();
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}
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}
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@ -5,11 +5,13 @@
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#include "ComponentRecreateRenderStateContext.h"
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#include "ComponentRecreateRenderStateContext.h"
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#include "HarmonyLink.h"
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#include "HarmonyLink.h"
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#include "HarmonyLinkLibrary.h"
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#include "HarmonyLinkLibrary.h"
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#include "GameFramework/GameUserSettings.h"
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::Instance = nullptr;
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::_INSTANCE = nullptr;
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FString UHarmonyLinkGraphics::IniLocation = "HarmonyLink";
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FString UHarmonyLinkGraphics::_IniLocation = "HarmonyLink";
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int32 UHarmonyLinkGraphics::_TickRate = 1;
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TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::DefaultSettings = {
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TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::_DefaultSettings = {
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{ "Battery", {
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{ "Battery", {
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{ TEXT("r.ReflectionMethod"), FHLConfigValue(0) },
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{ TEXT("r.ReflectionMethod"), FHLConfigValue(0) },
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{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
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{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
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@ -33,6 +35,14 @@ TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::DefaultSettings =
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UHarmonyLinkGraphics::UHarmonyLinkGraphics()
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UHarmonyLinkGraphics::UHarmonyLinkGraphics()
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{
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{
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UE_LOG(LogHarmonyLink, Warning, TEXT("HarmonyLinkGraphics initialized."));
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UE_LOG(LogHarmonyLink, Warning, TEXT("HarmonyLinkGraphics initialized."));
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_bAutomaticSwitch = true;
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FWorldDelegates::OnPostWorldInitialization.AddUObject(this, &UHarmonyLinkGraphics::OnPostWorldInitialization);
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}
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UHarmonyLinkGraphics::~UHarmonyLinkGraphics()
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{
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FWorldDelegates::OnPostWorldInitialization.RemoveAll(this);
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}
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}
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void UHarmonyLinkGraphics::LoadConfig(const bool bForceReload)
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void UHarmonyLinkGraphics::LoadConfig(const bool bForceReload)
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@ -56,12 +66,18 @@ bool UHarmonyLinkGraphics::LoadSettingsFromConfig()
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const FString Filename = GetDefaultConfigFilename();
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const FString Filename = GetDefaultConfigFilename();
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if (FConfigCacheIni::LoadLocalIniFile(ConfigFile, *Filename, true, nullptr, false))
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if (!GConfig)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Failed to access GConfig!"))
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return false;
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}
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if (GConfig->LoadLocalIniFile(ConfigFile, *Filename, false, nullptr, false))
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{
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{
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// Load each profile section
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// Load each profile section
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bool bLoaded = true;
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bool bLoaded = true;
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for (const TPair<EProfile, FName>& Profile : ProfileNames)
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for (const TPair<EProfile, FName>& Profile : _ProfileNames)
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{
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{
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if (!LoadSection(ConfigFile, Profile))
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if (!LoadSection(ConfigFile, Profile))
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{
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{
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@ -90,7 +106,7 @@ bool UHarmonyLinkGraphics::LoadSection(const FConfigFile& ConfigFile, const TPai
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if (const FConfigSection* Section = ConfigFile.FindSection(*SectionName.ToString()))
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if (const FConfigSection* Section = ConfigFile.FindSection(*SectionName.ToString()))
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{
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{
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FSettingsProfile& SettingsProfile = Profiles.FindOrAdd(ProfileKey);
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FSettingsProfile& SettingsProfile = _Profiles.FindOrAdd(ProfileKey);
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SettingsProfile.SectionName = SectionName;
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SettingsProfile.SectionName = SectionName;
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SettingsProfile.Settings.Empty(); // Clear previous settings
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SettingsProfile.Settings.Empty(); // Clear previous settings
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@ -137,7 +153,7 @@ void UHarmonyLinkGraphics::SaveConfig() const
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{
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{
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_SaveConfig);
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_SaveConfig);
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for (TPair<EProfile, FSettingsProfile> Profile : Profiles)
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for (TPair<EProfile, FSettingsProfile> Profile : _Profiles)
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{
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{
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SaveSection(Profile.Value);
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SaveSection(Profile.Value);
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}
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}
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@ -147,20 +163,119 @@ void UHarmonyLinkGraphics::SaveConfig() const
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GConfig->Flush(false, Filename);
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GConfig->Flush(false, Filename);
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}
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}
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void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Setting, const FHLConfigValue Value)
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{
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// Find the profile name associated with the given EProfile
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const FName* ProfileName = _ProfileNames.Find(Profile);
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if (!ProfileName)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
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return;
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}
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FString TypeString;
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FString ValueString;
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switch (Value.GetType())
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{
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case EConfigValueType::Int:
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ValueString = FString::FromInt(Value.GetValue<int32>());
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TypeString = TEXT("int");
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break;
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case EConfigValueType::Float:
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ValueString = FString::SanitizeFloat(Value.GetValue<float>());
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TypeString = TEXT("float");
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break;
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case EConfigValueType::Bool:
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ValueString = Value.GetValue<bool>() ? TEXT("true") : TEXT("false");
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TypeString = TEXT("bool");
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break;
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case EConfigValueType::String:
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ValueString = Value.GetValue<FString>();
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TypeString = TEXT("string");
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break;
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Applying '%s': Value='%s', Type='%s' to profile '%s'."), *Setting.ToString(), *TypeString, *ValueString, *ProfileName->ToString());
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// Find the settings associated with the profile
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FSettingsProfile* SettingsProfile = _Profiles.Find(Profile);
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if (!SettingsProfile)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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return;
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}
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SettingsProfile->Settings.FindOrAdd(Setting) = Value;
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}
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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{
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{
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// Check if we already initialised
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// Check if we already initialised
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if (Instance)
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if (_INSTANCE)
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{
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{
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return Instance;
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return _INSTANCE;
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}
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}
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// Proceed to create a new singleton instance
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// Proceed to create a new singleton instance
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Instance = NewObject<UHarmonyLinkGraphics>();
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_INSTANCE = NewObject<UHarmonyLinkGraphics>();
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Instance->AddToRoot();
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_INSTANCE->AddToRoot();
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Instance->LoadConfig();
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_INSTANCE->Init();
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return _INSTANCE;
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}
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FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
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{
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// Find the profile name associated with the given EProfile
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const FName* ProfileName = _ProfileNames.Find(Profile);
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if (!ProfileName)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
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return FSettingsProfile();
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}
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// Find the settings associated with the profile
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FSettingsProfile* SettingsProfile = _Profiles.Find(Profile);
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if (!SettingsProfile)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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return FSettingsProfile();
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}
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return *SettingsProfile;
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}
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EProfile UHarmonyLinkGraphics::GetActiveProfile() const
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{
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return _ActiveProfile;
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}
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void UHarmonyLinkGraphics::SetAutomaticSwitching(const bool bAutomaticSwitch)
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{
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_bAutomaticSwitch = bAutomaticSwitch;
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}
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void UHarmonyLinkGraphics::DestroySettings()
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{
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if (_INSTANCE)
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{
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FWorldDelegates::OnPostWorldInitialization.RemoveAll(_INSTANCE);
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_INSTANCE->RemoveFromRoot();
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_INSTANCE->MarkAsGarbage();
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_INSTANCE = nullptr;
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}
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}
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void UHarmonyLinkGraphics::Init()
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{
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LoadConfig();
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const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
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const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
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@ -169,19 +284,35 @@ UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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// BUG: Remove this before release!
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// BUG: Remove this before release!
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if (!BatteryStatus.HasBattery)
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if (!BatteryStatus.HasBattery)
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{
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{
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Instance->ApplyProfile(EProfile::BATTERY);
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ApplyProfile(EProfile::BATTERY);
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}
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}
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}
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return Instance;
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void UHarmonyLinkGraphics::Tick()
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{
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if (!_bAutomaticSwitch)
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{
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return;
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}
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}
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void UHarmonyLinkGraphics::DestroySettings()
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const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
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if (BatteryStatus.HasBattery)
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{
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{
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if (Instance)
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if (BatteryStatus.IsACConnected)
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{
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{
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Instance->RemoveFromRoot();
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if (_ActiveProfile != EProfile::CHARGING)
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Instance->MarkAsGarbage();
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{
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Instance = nullptr;
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ApplyProfile(EProfile::CHARGING);
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}
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}
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else
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{
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if (_ActiveProfile != EProfile::BATTERY)
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{
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ApplyProfile(EProfile::BATTERY);
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}
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}
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}
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}
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}
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}
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@ -242,38 +373,86 @@ void UHarmonyLinkGraphics::LoadDefaults()
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{
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("LoadDefaults started."));
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UE_LOG(LogHarmonyLink, Log, TEXT("LoadDefaults started."));
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Profiles.Reset();
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_Profiles.Reset();
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// Iterate over ProfileNames to create default settings
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// Iterate over ProfileNames to create default settings
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for (const TPair<EProfile, FName>& Profile : ProfileNames)
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for (const TPair<EProfile, FName>& Profile : _ProfileNames)
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{
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{
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FSettingsProfile NewProfileSettings;
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FSettingsProfile NewProfileSettings;
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NewProfileSettings.SectionName = Profile.Value;
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NewProfileSettings.SectionName = Profile.Value;
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if (const TMap<FName, FHLConfigValue>* Settings = DefaultSettings.Find(Profile.Value))
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if (const TMap<FName, FHLConfigValue>* Settings = _DefaultSettings.Find(Profile.Value))
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{
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{
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NewProfileSettings.Settings = *Settings;
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NewProfileSettings.Settings = *Settings;
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}
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}
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Profiles.Add(Profile.Key, NewProfileSettings);
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_Profiles.Add(Profile.Key, NewProfileSettings);
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}
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}
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void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS)
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{
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if (!World)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Failed to Hook into World Initialisation!"))
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return;
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}
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if (World->IsGameWorld())
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{
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if (UHarmonyLinkGraphics* Settings = GetSettings())
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{
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if (World->IsPlayInEditor())
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{
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Settings->LoadConfig(true);
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}
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if (!World->GetTimerManager().TimerExists(Settings->_TickTimerHandle) || !World->GetTimerManager().IsTimerActive(Settings->_TickTimerHandle))
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{
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World->GetTimerManager().SetTimer(Settings->_TickTimerHandle, [Settings]
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{
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Settings->Tick();
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}, _TickRate, true);
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}
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}
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}
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}
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}
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}
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bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile)
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bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile)
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{
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{
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// If the profile is None, revert to the original user game settings
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if (Profile == EProfile::NONE)
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Reverting to original user game settings."));
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if (UGameUserSettings* UserSettings = GEngine->GetGameUserSettings())
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{
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UserSettings->LoadSettings(true);
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UserSettings->ApplySettings(true);
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_ActiveProfile = EProfile::NONE;
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OnProfileChanged.Broadcast(_ActiveProfile);
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UE_LOG(LogHarmonyLink, Log, TEXT("Original user game settings applied."));
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return true;
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}
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UE_LOG(LogHarmonyLink, Warning, TEXT("Failed to get user game settings."));
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return false;
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}
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// Find the profile name associated with the given EProfile
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// Find the profile name associated with the given EProfile
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const FName* ProfileName = ProfileNames.Find(Profile);
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const FName* ProfileName = _ProfileNames.Find(Profile);
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if (!ProfileName)
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if (!ProfileName)
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{
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{
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UE_LOG(LogHarmonyLink, Warning, TEXT("Profile not found."));
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UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
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return false;
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return false;
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}
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Applying profile %s."), *ProfileName->ToString());
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UE_LOG(LogHarmonyLink, Log, TEXT("Applying profile %s."), *ProfileName->ToString());
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// Find the settings associated with the profile
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// Find the settings associated with the profile
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FSettingsProfile* SettingsProfile = Profiles.Find(Profile);
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FSettingsProfile* SettingsProfile = _Profiles.Find(Profile);
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if (!SettingsProfile)
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if (!SettingsProfile)
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{
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{
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@ -288,13 +467,15 @@ bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile)
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for (const TPair<FName, FHLConfigValue>& Setting : SettingsProfile->Settings)
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for (const TPair<FName, FHLConfigValue>& Setting : SettingsProfile->Settings)
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{
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{
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// Example of logging each setting being applied
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// Example of logging each setting being applied
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UE_LOG(LogHarmonyLink, Log, TEXT("Applying setting: %s = %s"),
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UE_LOG(LogHarmonyLink, Log, TEXT("Patching CVar override: %s = %s"),
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*Setting.Key.ToString(), *Setting.Value.ToString());
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*Setting.Key.ToString(), *Setting.Value.ToString());
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ApplySetting(Setting);
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ApplySetting(Setting);
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}
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}
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}
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}
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_ActiveProfile = Profile;
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OnProfileChanged.Broadcast(_ActiveProfile);
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return true;
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return true;
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}
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}
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@ -335,7 +516,7 @@ void UHarmonyLinkGraphics::DebugPrintProfiles() const
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{
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("DebugPrintProfiles started."));
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UE_LOG(LogHarmonyLink, Log, TEXT("DebugPrintProfiles started."));
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for (TPair<EProfile, FSettingsProfile> Profile : Profiles)
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for (TPair<EProfile, FSettingsProfile> Profile : _Profiles)
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{
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{
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PrintDebugSection(Profile.Value);
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PrintDebugSection(Profile.Value);
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}
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}
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@ -378,6 +559,6 @@ void UHarmonyLinkGraphics::PrintDebugSection(FSettingsProfile& SettingsProfile)
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void UHarmonyLinkGraphics::ResetInstance()
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void UHarmonyLinkGraphics::ResetInstance()
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{
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{
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Instance->DestroySettings();
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_INSTANCE->DestroySettings();
|
||||||
GetSettings();
|
GetSettings();
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
#include "UObject/Object.h"
|
#include "UObject/Object.h"
|
||||||
#include "HarmonyLinkGraphics.generated.h"
|
#include "HarmonyLinkGraphics.generated.h"
|
||||||
|
|
||||||
|
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnProfileChanged, EProfile, Profile);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
@ -19,6 +21,10 @@ class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
|
||||||
|
|
||||||
public:
|
public:
|
||||||
UHarmonyLinkGraphics();
|
UHarmonyLinkGraphics();
|
||||||
|
virtual ~UHarmonyLinkGraphics() override;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintAssignable)
|
||||||
|
FOnProfileChanged OnProfileChanged;
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
void LoadConfig(const bool bForceReload = false);
|
void LoadConfig(const bool bForceReload = false);
|
||||||
|
@ -26,19 +32,37 @@ public:
|
||||||
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
void SaveConfig() const;
|
void SaveConfig() const;
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
|
void SetSetting(EProfile Profile, FName Setting, FHLConfigValue Value);
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
|
bool ApplyProfile(EProfile Profile);
|
||||||
|
|
||||||
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
|
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
|
||||||
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
static UHarmonyLinkGraphics* GetSettings();
|
static UHarmonyLinkGraphics* GetSettings();
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink Settings")
|
||||||
|
FSettingsProfile GetSettingProfile(const EProfile Profile);
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink Settings")
|
||||||
|
EProfile GetActiveProfile() const;
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||||
|
void SetAutomaticSwitching(const bool bAutomaticSwitch);
|
||||||
|
|
||||||
static void DestroySettings();
|
static void DestroySettings();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void Init();
|
||||||
|
void Tick();
|
||||||
void CreateDefaultConfigFile();
|
void CreateDefaultConfigFile();
|
||||||
bool LoadSettingsFromConfig();
|
bool LoadSettingsFromConfig();
|
||||||
bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
|
bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
|
||||||
void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
|
void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
|
||||||
void LoadDefaults();
|
void LoadDefaults();
|
||||||
bool ApplyProfile(EProfile Profile);
|
|
||||||
|
void OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS);
|
||||||
|
|
||||||
static void ResetInstance();
|
static void ResetInstance();
|
||||||
|
|
||||||
|
@ -48,17 +72,26 @@ private:
|
||||||
void DebugPrintProfiles() const;
|
void DebugPrintProfiles() const;
|
||||||
static void PrintDebugSection(FSettingsProfile& SettingsProfile);
|
static void PrintDebugSection(FSettingsProfile& SettingsProfile);
|
||||||
|
|
||||||
static FString IniLocation;
|
static FString _IniLocation;
|
||||||
|
|
||||||
TMap<EProfile, FName> ProfileNames = {
|
uint8 _bAutomaticSwitch :1;
|
||||||
|
|
||||||
|
// How many times to query HarmonyLinkLib for hardware info
|
||||||
|
static int32 _TickRate;
|
||||||
|
|
||||||
|
FTimerHandle _TickTimerHandle;
|
||||||
|
|
||||||
|
EProfile _ActiveProfile = EProfile::NONE;
|
||||||
|
|
||||||
|
TMap<EProfile, FName> _ProfileNames = {
|
||||||
{EProfile::BATTERY, "Battery"},
|
{EProfile::BATTERY, "Battery"},
|
||||||
{EProfile::CHARGING, "Charging"},
|
{EProfile::CHARGING, "Charging"},
|
||||||
{EProfile::DOCKED, "Docked"},
|
{EProfile::DOCKED, "Docked"},
|
||||||
};
|
};
|
||||||
|
|
||||||
TMap<EProfile, FSettingsProfile> Profiles;
|
TMap<EProfile, FSettingsProfile> _Profiles;
|
||||||
|
|
||||||
static TMap<FName, TMap<FName, FHLConfigValue>> DefaultSettings;
|
static TMap<FName, TMap<FName, FHLConfigValue>> _DefaultSettings;
|
||||||
|
|
||||||
static UHarmonyLinkGraphics* Instance;
|
static UHarmonyLinkGraphics* _INSTANCE;
|
||||||
};
|
};
|
||||||
|
|
|
@ -14,25 +14,29 @@ enum class EConfigValueType : uint8
|
||||||
String
|
String
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Note: In Blueprints, all values will be visible, but only the value corresponding to the 'Type' will be used.
|
||||||
|
*/
|
||||||
USTRUCT(BlueprintType)
|
USTRUCT(BlueprintType)
|
||||||
struct FHLConfigValue
|
struct FHLConfigValue
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
private:
|
private:
|
||||||
UPROPERTY(EditAnywhere, Category="ConfigValue")
|
// Allow Blueprint access to these private variables
|
||||||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ConfigValue", meta = (AllowPrivateAccess = "true"))
|
||||||
EConfigValueType Type;
|
EConfigValueType Type;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, Category="ConfigValue")
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ConfigValue", meta = (AllowPrivateAccess = "true", EditCondition = "Type == EConfigValueType::Int", EditConditionHides))
|
||||||
int32 IntValue;
|
int32 IntValue;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, Category="ConfigValue")
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ConfigValue", meta = (AllowPrivateAccess = "true", EditCondition = "Type == EConfigValueType::Float", EditConditionHides))
|
||||||
float FloatValue;
|
float FloatValue;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, Category="ConfigValue")
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ConfigValue", meta = (AllowPrivateAccess = "true", EditCondition = "Type == EConfigValueType::Bool", EditConditionHides))
|
||||||
bool BoolValue;
|
bool BoolValue;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, Category="ConfigValue")
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ConfigValue", meta = (AllowPrivateAccess = "true", EditCondition = "Type == EConfigValueType::String", EditConditionHides))
|
||||||
FString StringValue;
|
FString StringValue;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -12,10 +12,10 @@ struct FSettingsProfile
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
UPROPERTY()
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Settings")
|
||||||
FName SectionName;
|
FName SectionName;
|
||||||
|
|
||||||
UPROPERTY()
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Settings")
|
||||||
TMap<FName, FHLConfigValue> Settings;
|
TMap<FName, FHLConfigValue> Settings;
|
||||||
|
|
||||||
// Equality operators
|
// Equality operators
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue