I believe we now have a semi-working graphics profiles and the ability to switch between them!

This commit is contained in:
Jordon Brooks 2024-05-15 17:44:04 +01:00
parent b8f67c33dc
commit d4ac87e36d
Signed by: jordon
GPG key ID: DBD9758CD53E786A
3 changed files with 100 additions and 20 deletions

View file

@ -13,17 +13,20 @@ TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::DefaultSettings =
{ "Battery", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(0) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(0) }
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(0) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(50) },
}},
{ "Charging", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) }
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
}},
{ "Docked", {
{ "Docked", {
{ TEXT("r.ReflectionMethod"), FHLConfigValue(2) },
{ TEXT("r.DynamicGlobalIlluminationMethod"), FHLConfigValue(2) },
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) }
{ TEXT("r.Shadow.Virtual.Enable"), FHLConfigValue(1) },
{ TEXT("r.ScreenPercentage"), FHLConfigValue(100) },
}}
};
@ -144,15 +147,6 @@ void UHarmonyLinkGraphics::SaveConfig() const
GConfig->Flush(false, Filename);
}
void UHarmonyLinkGraphics::ApplySettings(const bool bCheckForCommandLineOverrides)
{
{
FGlobalComponentRecreateRenderStateContext Context;
//ApplyResolutionSettings(bCheckForCommandLineOverrides);
//ApplyNonResolutionSettings();
}
}
UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
@ -170,7 +164,10 @@ UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
if (BatteryStatus.HasBattery)
// Enabled for development testing
// At some point I need to implement the ability to fake and emulate these settings to make it easier to test
// BUG: Remove this before release!
if (!BatteryStatus.HasBattery)
{
Instance->ApplyProfile(EProfile::BATTERY);
}
@ -262,9 +259,76 @@ void UHarmonyLinkGraphics::LoadDefaults()
}
}
void UHarmonyLinkGraphics::ApplyProfile(EProfile Profile)
bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile)
{
// Find the profile name associated with the given EProfile
const FName* ProfileName = ProfileNames.Find(Profile);
if (!ProfileName)
{
UE_LOG(LogHarmonyLink, Warning, TEXT("Profile not found."));
return false;
}
UE_LOG(LogHarmonyLink, Log, TEXT("Applying profile %s."), *ProfileName->ToString());
// Find the settings associated with the profile
FSettingsProfile* SettingsProfile = Profiles.Find(Profile);
if (!SettingsProfile)
{
UE_LOG(LogHarmonyLink, Warning, TEXT("No settings found for profile %s."), *ProfileName->ToString());
return false;
}
{
FGlobalComponentRecreateRenderStateContext Context;
// Example of applying settings (actual application depends on your implementation)
for (const TPair<FName, FHLConfigValue>& Setting : SettingsProfile->Settings)
{
// Example of logging each setting being applied
UE_LOG(LogHarmonyLink, Log, TEXT("Applying setting: %s = %s"),
*Setting.Key.ToString(), *Setting.Value.ToString());
ApplySetting(Setting);
}
}
return true;
}
void UHarmonyLinkGraphics::ApplySetting(const TPair<FName, FHLConfigValue>& Setting)
{
// Apply the setting based on the key (CVar)
IConsoleManager& ConsoleManager = IConsoleManager::Get();
IConsoleVariable* CVar = ConsoleManager.FindConsoleVariable(*Setting.Key.ToString());
if (CVar)
{
switch (Setting.Value.GetType())
{
case EConfigValueType::Bool:
CVar->Set(Setting.Value.GetValue<bool>(), ECVF_SetByGameSetting);
break;
case EConfigValueType::Float:
CVar->Set(Setting.Value.GetValue<float>(), ECVF_SetByGameSetting);
break;
case EConfigValueType::Int:
CVar->Set(Setting.Value.GetValue<int32>(), ECVF_SetByGameSetting);
break;
default:
UE_LOG(LogHarmonyLink, Warning, TEXT("Unsupported value type for setting: %s"), *Setting.Key.ToString());
break;
}
}
else
{
UE_LOG(LogHarmonyLink, Warning, TEXT("Console variable not found: %s"), *Setting.Key.ToString());
}
}
void UHarmonyLinkGraphics::DebugPrintProfiles() const

View file

@ -26,9 +26,6 @@ public:
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void SaveConfig() const;
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
void ApplySettings(bool bCheckForCommandLineOverrides = true);
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
@ -41,10 +38,12 @@ private:
bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
void LoadDefaults();
void ApplyProfile(EProfile Profile);
bool ApplyProfile(EProfile Profile);
static void ResetInstance();
static void ApplySetting(const TPair<FName, FHLConfigValue>& Setting);
// Debugging
void DebugPrintProfiles() const;
static void PrintDebugSection(FSettingsProfile& SettingsProfile);

View file

@ -45,7 +45,24 @@ public:
FHLConfigValue(bool Value) : Type(EConfigValueType::Bool), IntValue(0), FloatValue(0.0f), BoolValue(Value), StringValue(TEXT("")) {}
FHLConfigValue(const FString& Value) : Type(EConfigValueType::String), IntValue(0), FloatValue(0.0f), BoolValue(false), StringValue(Value) {}
FString ToString() const
{
switch (Type)
{
case EConfigValueType::Int:
return FString::Printf(TEXT("Int: %d"), IntValue);
case EConfigValueType::Float:
return FString::Printf(TEXT("Float: %f"), FloatValue);
case EConfigValueType::Bool:
return BoolValue ? TEXT("Bool: true") : TEXT("Bool: false");
case EConfigValueType::String:
return FString::Printf(TEXT("String: %s"), *StringValue);
default:
return TEXT("Unknown Type");
}
}
EConfigValueType GetType() const
{
return Type;