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UE4_Minecraft/Source/MinecraftEditor.Target.cs
2018-04-17 23:43:50 +01:00

14 lines
351 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class MinecraftEditorTarget : TargetRules
{
public MinecraftEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "Minecraft" } );
}
}