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48
Source/Minecraft/CPPController.h
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48
Source/Minecraft/CPPController.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "CPPController.generated.h"
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/**
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*
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*/
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UCLASS()
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class MINECRAFT_API ACPPController : public APlayerController
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float RandomSeed = 12345;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FVector2D chunkCoords;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<AActor*> Chunks;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ChunkX;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ChunkY;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FVector CharacterPosition;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ChunkSizeHalf;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ChunkSize;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float VoxelSize = 100;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ChunkLineElements = 20;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float RenderRange = 3;
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public:
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virtual void Tick(float DeltaTime) override;
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protected:
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virtual void BeginPlay() override;
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};
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