Rewritten the login, desktop, jpad and also a new addition: minesweeper
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270
Programs/minesweeper.py
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270
Programs/minesweeper.py
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import random
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from tkinter import *
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from tkinter import messagebox
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def mine_sweeper(colour="#39d972"):
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class MineSweeperCell(Label):
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'''Creates a minesweeper square that is part of a grid'''
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def __init__(self, master):
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'''Makes an unmarked minesweeper grid square; 0 represents blank and 9 represents bomb'''
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# create cell label
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Label.__init__(self, master, height=1, width=2, text='', bg=colour, bd=5, font=('Arial', 10), relief=RAISED)
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self.value = '' # store cell value
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self.clicked = False # store whether it is clicked
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self.flagged = False # store whether it is flagged
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self.checked = False # store whether it has been checked (for 0's)
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# color dictionary
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self.colorMap = ['', 'blue', 'darkgreen', 'red', 'purple', 'maroon', 'cyan', 'black', 'gray']
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# attaches mouse clicks to functions
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self.bind('<Button-1>', self.reveal)
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self.bind('<Button-3>', self.flag)
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def get_value(self):
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'''Returns value of cell'''
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return self.value
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def is_clicked(self):
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'''Tells if cell has been clicked'''
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return self.clicked
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def is_flagged(self):
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'''Tells if cell is flagged'''
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return self.flagged
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def flag(self, event):
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'''Flags the square if player believes there is a bomb'''
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if self.flagged == False and self.clicked == False and int(
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self.master.flags) > 0 and self.master.winner == False:
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# if no flag
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self['text'] = '*'
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self.master.subFlag() # subtract from remaining bombs
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self.flagged = True # set self.flagged to true
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elif self.flagged == True and self.clicked == False and int(self.master.flags) < int(
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self.master.bombs) and self.master.winner == False: # if it is already flagged
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self['text'] = '' # remove flag
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self.master.addFlag() # add to remaining bombs
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self.flagged = False # set self.flagged to False
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def set_value(self, value):
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'''Sets the value of the cell'''
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self.value = value
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def reveal(self, event):
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'''Reveals the hidden cell value'''
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if self.clicked == False:
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if 0 < self.value < 9:
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if self.flagged == False and self.master.loser == False: # checks if it is a valid click
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self['relief'] = SUNKEN
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# set text and color
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self['text'] = str(self.value)
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self['fg'] = self.colorMap[self.value]
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self['bg'] = 'gray65'
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self["bd"] = 5
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self.clicked = True
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self.master.CheckWin()
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elif self.value == 9:
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if self.master.winner == False and self.flagged == False: # if it is a bomb
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self['text'] = '*' # make text a bomb
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self['bg'] = 'red' # make background red
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self["bd"] = 5
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self['relief'] = SUNKEN
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self.clicked = True
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self.master.CheckLoss()
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elif self.value == 0:
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if self.flagged == False and self.master.loser == False:
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self['text'] = ''
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self.master.uncover_other_blank(self)
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self['relief'] = SUNKEN
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self['bg'] = 'gray65'
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self["bd"] = 5
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self.clicked = True
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self.master.CheckWin()
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def expose(self):
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'''Exposes surrounding zeros'''
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if self.clicked == False:
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if 0 < self.value < 9:
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if self.flagged == False and self.master.loser == False:
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self['text'] = str(self.value) # set text and color
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self['fg'] = self.colorMap[self.value]
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self['relief'] = SUNKEN
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self['bg'] = 'gray65'
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self["bd"] = 5
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self.clicked = True
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self.master.CheckWin()
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elif self.value == 9:
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if self.flagged == False: # if it is a bomb
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self['text'] = '*' # make text a bomb
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self['bg'] = 'red' # make background red
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self["bd"] = 5
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self['relief'] = SUNKEN
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self.clicked = True
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elif self.value == 0:
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if self.flagged == False and self.master.loser == False:
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self['text'] = ''
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self.master.uncover_other_blank(self)
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self['relief'] = SUNKEN
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self['bg'] = 'gray65'
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self["bd"] = 5
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self.clicked = True
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self.master.CheckWin()
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class MineSweeperGrid(Frame):
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'''Creates a minesweeper grid to play the game on'''
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def __init__(self, master, width, height, numBombs):
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'''Creates a grid with the given width, height, and number of bombs'''
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Frame.__init__(self, master, bg=colour, bd=5)
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self.grid()
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# sets the number of bombs
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self.bombs = numBombs
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# sets the number of flags
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self.flags = numBombs
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# create something to set the bombs up around each square
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self.count = 0
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self.winner = False
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self.loser = False
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# create the label that will keep track of flags
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self.flagTrack = Label(self, text=self.flags, bg=colour, height=1, width=2, font=("Arial", 36))
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self.flagTrack.grid(row=height, columnspan=width)
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# create the bombs
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self.cells = {}
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for i in range(int(numBombs)):
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y = random.randint(0, int(width) - 1)
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x = random.randint(0, int(height) - 1)
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while (x, y) in self.cells.keys():
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y = random.randint(0, int(width) - 1)
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x = random.randint(0, int(height) - 1)
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self.cells[(x, y)] = MineSweeperCell(self)
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self.cells[(x, y)].set_value(9)
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self.cells[(x, y)].grid(row=x, column=y)
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# create the other cells
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for row in range(int(height)):
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for column in range(int(width)):
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if (row, column) not in self.cells.keys():
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self.count = 0
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if (row + 1, column) in self.cells.keys():
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if self.cells[(row + 1, column)].get_value() == 9:
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self.count = self.count + 1
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if (row + 1, column + 1) in self.cells.keys():
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if self.cells[(row + 1, column + 1)].get_value() == 9:
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self.count = self.count + 1
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if (row, column + 1) in self.cells.keys():
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if self.cells[(row, column + 1)].get_value() == 9:
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self.count = self.count + 1
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if (row - 1, column + 1) in self.cells.keys():
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if self.cells[(row - 1, column + 1)].get_value() == 9:
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self.count = self.count + 1
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if (row - 1, column) in self.cells.keys():
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if self.cells[(row - 1, column)].get_value() == 9:
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self.count = self.count + 1
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if (row - 1, column - 1) in self.cells.keys():
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if self.cells[(row - 1, column - 1)].get_value() == 9:
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self.count = self.count + 1
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if (row, column - 1) in self.cells.keys():
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if self.cells[(row, column - 1)].get_value() == 9:
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self.count = self.count + 1
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if (row + 1, column - 1) in self.cells.keys():
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if self.cells[(row + 1, column - 1)].get_value() == 9:
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self.count = self.count + 1
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self.cells[(row, column)] = MineSweeperCell(self)
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self.cells[(row, column)].set_value(self.count)
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self.cells[(row, column)].grid(row=row, column=column)
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def subFlag(self):
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'''Subtracts one from the flagcount'''
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self.flags = int(self.flags) - 1
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self.flagTrack['text'] = str(self.flags)
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def addFlag(self):
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'''Adds one from the flagcount'''
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self.flags = int(self.flags) + 1
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self.flagTrack['text'] = str(self.flags)
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def uncover_other_blank(self, cell):
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'''Uncovers all blank squares adjacent to the marked square'''
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for coords, mine in self.cells.items():
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if mine == cell:
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c = coords
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x = int(float(c[0]))
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y = int(float(c[1]))
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cell.checked = True
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# checks all cells in radius
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if (x + 1, y) in self.cells.keys():
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if self.cells[(x + 1, y)].checked == False:
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self.cells[(x + 1, y)].expose()
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if (x + 1, y + 1) in self.cells.keys():
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if self.cells[(x + 1, y + 1)].checked == False:
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self.cells[(x + 1, y + 1)].expose()
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if (x, y + 1) in self.cells.keys():
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if self.cells[(x, y + 1)].checked == False:
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self.cells[(x, y + 1)].expose()
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if (x - 1, y + 1) in self.cells.keys():
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if self.cells[(x - 1, y + 1)].checked == False:
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self.cells[(x - 1, y + 1)].expose()
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if (x - 1, y) in self.cells.keys():
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if self.cells[(x - 1, y)].checked == False:
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self.cells[(x - 1, y)].expose()
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if (x - 1, y - 1) in self.cells.keys():
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if self.cells[(x - 1, y - 1)].checked == False:
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self.cells[(x - 1, y - 1)].expose()
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if (x, y - 1) in self.cells.keys():
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if self.cells[(x, y - 1)].checked == False:
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self.cells[(x, y - 1)].expose()
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if (x + 1, y - 1) in self.cells.keys():
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if self.cells[(x + 1, y - 1)].checked == False:
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self.cells[(x + 1, y - 1)].expose()
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def CheckWin(self):
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'''Checks if player won'''
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doneList = []
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for key in self.cells.keys():
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if self.cells[key].clicked == True and self.cells[key].value != 9:
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doneList.append(self.cells[key])
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if len(doneList) == int(height) * int(width) - int(numBombs):
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messagebox.showinfo('Minesweeper', 'Congratulations -- you won!', parent=self)
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self.winner = True
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playagain()
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def CheckLoss(self):
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'''Checks if player lost'''
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self.loser = True
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self.flagTrack['text'] = '0'
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messagebox._show('Minesweeper', 'You Lose!', parent=self)
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for key in self.cells.keys():
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if self.cells[key].value == 9:
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self.cells[key].flagged = False
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self.cells[key].expose()
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playagain()
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def playagain():
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again = messagebox.askyesno("Minesweeper", "Do you want to play again?")
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if again == TRUE:
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root.destroy()
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__init__()
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else:
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root.destroy()
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def __init__():
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global width
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global height
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global numBombs
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width = 10
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height = 10
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numBombs = 30
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global root
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root = Tk()
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root.maxsize(270, 335)
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root.minsize(270, 335)
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root.title('Minesweeper')
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global game
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game = MineSweeperGrid(root, width, height, numBombs)
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game.mainloop()
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__init__()
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mine_sweeper()
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