50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
#pragma once
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#include "FString.h"
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#include "HarmonyLinkStruct.h"
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namespace HarmonyLinkLib
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{
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struct FOSVerInfo : HarmonyLinkStruct {
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// 'name' represents the operating system's name, e.g., "Ubuntu" in Linux or "Windows" in Windows systems.
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FString name;
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// 'version' is a numerical representation of the OS version. In Linux, it might be the kernel version,
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// whereas in Windows, it could be the major version number like 10 for Windows 10.
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uint32_t version = 0;
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// 'id' is a unique identifier for the OS. In Linux, it might be a lower-case string like "ubuntu".
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// In Windows, this could map to the edition ID, such as "Professional".
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FString id;
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// 'version_id' is a string representing the specific version of the OS.
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// For example, "20.04" in Ubuntu or "1909" in Windows 10.
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FString version_id;
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// 'version_codename' is a codename for the OS version, if available.
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// This is common in Linux distributions (e.g., "focal" for Ubuntu 20.04) but not typically used in Windows.
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FString version_codename;
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// 'pretty_name' is a more readable version of the name, potentially including the version and codename.
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// For example, "Ubuntu 20.04 LTS (Focal Fossa)" or "Windows 10 Pro".
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FString pretty_name;
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// 'variant_id' is an identifier for the specific variant of the OS, if available.
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// For example, in Linux distributions, this might be "desktop" for the desktop edition,
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// "server" for the server edition, or "core" for a minimal installation. It helps distinguish
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// between different flavors or editions of the same version.
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// On the Steam Deck, this is set to "steamdeck".
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FString variant_id;
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void print() const
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{
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wprintf(L"Name: '%hs'\n", name.c_str());
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wprintf(L"Version: '%d'\n", version);
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wprintf(L"ID: '%hs'\n", id.c_str());
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wprintf(L"Version ID: '%hs'\n", version_id.c_str());
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wprintf(L"Version Codename: '%hs'\n", version_codename.c_str());
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wprintf(L"Pretty Name: '%hs'\n", pretty_name.c_str());
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wprintf(L"Variant ID: '%hs'\n", variant_id.c_str());
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}
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};
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}
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