43 lines
936 B
C++
43 lines
936 B
C++
// DataRefreshActor.h
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "HarmonyLinkUEBPLibrary.h"
|
|
#include "DataRefreshActor.generated.h"
|
|
|
|
UCLASS()
|
|
class HARMONYLINKUE_API ADataRefreshActor : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// Sets default values for this actor's properties
|
|
ADataRefreshActor();
|
|
|
|
protected:
|
|
// Called when the game starts or when spawned
|
|
virtual void BeginPlay() override;
|
|
virtual void Destroyed() override;
|
|
|
|
FServerStatusCallback ServerStatusCallback;
|
|
|
|
// Function to refresh data
|
|
UFUNCTION()
|
|
void RefreshData();
|
|
UFUNCTION()
|
|
void OnServerStatusChecked(bool connected);
|
|
|
|
public:
|
|
// Called every frame
|
|
virtual void Tick(float DeltaTime) override;
|
|
|
|
private:
|
|
// Timer interval for data refreshing (in seconds)
|
|
UPROPERTY(EditAnywhere, Category = "Data Refresh")
|
|
float RefreshInterval;
|
|
|
|
// Timer handle for data refreshing
|
|
FTimerHandle RefreshTimerHandle;
|
|
};
|