65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "Enums/Profile.h"
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#include "Structs/SettingsProfile.h"
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#include "UObject/Object.h"
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#include "HarmonyLinkGraphics.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable, config="HarmonyLink")
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class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
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{
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GENERATED_BODY()
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public:
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UHarmonyLinkGraphics();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void LoadConfig(const bool bForceReload = false);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void SaveConfig() const;
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
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void ApplySettings(bool bCheckForCommandLineOverrides = true);
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/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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static UHarmonyLinkGraphics* GetSettings();
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static void DestroySettings();
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private:
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void CreateDefaultConfigFile();
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bool LoadSettingsFromConfig();
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bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
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void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
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void LoadDefaults();
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void ApplyProfile(EProfile Profile);
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static void ResetInstance();
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// Debugging
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void DebugPrintProfiles() const;
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static void PrintDebugSection(FSettingsProfile& SettingsProfile);
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static FString IniLocation;
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TMap<EProfile, FName> ProfileNames = {
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{EProfile::BATTERY, "Battery"},
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{EProfile::CHARGING, "Charging"},
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{EProfile::DOCKED, "Docked"},
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};
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TMap<EProfile, FSettingsProfile> Profiles;
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static TMap<FName, TMap<FName, FHLConfigValue>> DefaultSettings;
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static UHarmonyLinkGraphics* Instance;
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};
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