HarmonyLinkUE/Source/HarmonyLinkUE/HarmonyLinkUE.Build.cs

49 lines
964 B
C#

// Copyright (C) 2024 Jordon Brooks
using UnrealBuildTool;
using System.IO;
public class HarmonyLinkUE : ModuleRules
{
public HarmonyLinkUE(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
//IWYUSupport = IWYUSupport.Full;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HarmonyLinkLib",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
}
}