HarmonyLinkUE/Source/HarmonyLinkEditor/HarmonyLinkEditor.Build.cs

29 lines
672 B
C#

using UnrealBuildTool;
public class HarmonyLinkEditor : ModuleRules
{
public HarmonyLinkEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InputCore",
"HarmonyLinkSettings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
}
}