// Copyright (C) 2024 Jordon Brooks #include "Structs/Device.h" #include FDevice::FDevice(HarmonyLinkLib::FDevice* oldDevice) { if (oldDevice) { Device = Convert(oldDevice->device); Platform = Convert(oldDevice->platform); oldDevice->free(); } else { UE_LOG(LogTemp, Error, TEXT("Failed to convert FDevice.")) } } EDevice FDevice::Convert(HarmonyLinkLib::EDevice Device) { switch (Device) { case HarmonyLinkLib::EDevice::DESKTOP: return EDevice::DESKTOP; case HarmonyLinkLib::EDevice::LAPTOP: return EDevice::LAPTOP; case HarmonyLinkLib::EDevice::HANDHELD: return EDevice::HANDHELD; case HarmonyLinkLib::EDevice::STEAM_DECK: return EDevice::STEAM_DECK; default: return EDevice::DESKTOP; } } EPlatform FDevice::Convert(HarmonyLinkLib::EPlatform Platform) { switch (Platform) { case HarmonyLinkLib::EPlatform::WINDOWS: return EPlatform::WINDOWS; case HarmonyLinkLib::EPlatform::LINUX: return EPlatform::LINUX; case HarmonyLinkLib::EPlatform::MAC: return EPlatform::MAC; case HarmonyLinkLib::EPlatform::UNIX: return EPlatform::UNIX; default: return EPlatform::WINDOWS; } }