using UnrealBuildTool; public class HarmonyLinkEditor : ModuleRules { public HarmonyLinkEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "HarmonyLinkSettings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", } ); } }