#pragma once #include "CoreMinimal.h" #include "Enums/Device.h" #include "Enums/Platform.h" #include "FDevice.generated.h" /** * */ USTRUCT(BlueprintType) struct FDevice { GENERATED_BODY() UPROPERTY(BlueprintReadWrite, EditAnywhere) EPlatform Platform = EPlatform::WINDOWS; UPROPERTY(BlueprintReadWrite, EditAnywhere) EDevice Device = EDevice::DESKTOP; };