#pragma once #include "CoreMinimal.h" #include "Device.generated.h" /** * */ UENUM(BlueprintType) enum class EDevice : uint8 { DESKTOP UMETA(DisplayName = "Desktop"), LAPTOP UMETA(DisplayName = "Laptop"), HANDHELD UMETA(DisplayName = "Handheld"), STEAM_DECK UMETA(DisplayName = "Steam Deck") };