Added marketplace stuff
This commit is contained in:
parent
56aa126e8e
commit
fb8a01915e
16 changed files with 131 additions and 61 deletions
8
Config/FilterPlugin.ini
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8
Config/FilterPlugin.ini
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@ -0,0 +1,8 @@
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[FilterPlugin]
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; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
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; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
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;
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; Examples:
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; /README.txt
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; /Extras/...
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; /Binaries/ThirdParty/*.dll
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@ -3,22 +3,23 @@
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"Version": 1,
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"Version": 1,
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"VersionName": "1.0",
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"VersionName": "1.0",
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"FriendlyName": "HarmonyLink",
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"FriendlyName": "HarmonyLink",
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"Description": "",
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"Description": "Revolutionize handheld gaming with adaptive game settings. Optimize graphics and gameplay experience based on real-time system metrics. Open-source project empowering developers to enhance games on portable devices",
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"Category": "Other",
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"Category": "Handheld",
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"CreatedBy": "Jordon Brooks",
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"CreatedBy": "Jordon Brooks",
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"CreatedByURL": "https://jordongamedev.co.uk",
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"CreatedByURL": "https://jordongamedev.co.uk",
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"DocsURL": "",
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"DocsURL": "https://github.com/Jordonbc/HarmonyLink",
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"MarketplaceURL": "",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/92fd511971274d1f955abb7197485041",
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"SupportURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"CanContainContent": true,
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"IsBetaVersion": true,
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"IsBetaVersion": false,
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"IsExperimentalVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Installed": false,
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"Modules": [
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"Modules": [
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{
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{
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"Name": "HarmonyLink",
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"Name": "HarmonyLink",
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"Type": "Runtime",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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"LoadingPhase": "Default",
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"WhitelistPlatforms": ["Win64", "Linux"]
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}
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}
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]
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]
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}
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}
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@ -30,7 +30,6 @@ public class HarmonyLink : ModuleRules
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"Core",
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"Core",
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"CoreUObject",
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"CoreUObject",
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"Engine",
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"Engine",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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// ... add other public dependencies that you statically link with here ...
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}
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}
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);
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);
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@ -51,9 +50,23 @@ public class HarmonyLink : ModuleRules
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}
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}
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);
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);
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PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.lib"));
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// Platform-specific settings
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add("$(BinaryOutputDir)/HarmonyLinkLib.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.dll"));
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PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.lib"));
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RuntimeDependencies.Add("$(BinaryOutputDir)/HarmonyLinkLib.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Win64/HarmonyLinkLib.dll"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Linux/libHarmonyLinkLib.so"));
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RuntimeDependencies.Add("$(BinaryOutputDir)/libHarmonyLinkLib.so", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Linux/libHarmonyLinkLib.so"));
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}
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// I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one.
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Mac/HarmonyLinkLib.dylib"));
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RuntimeDependencies.Add("$(BinaryOutputDir)/HarmonyLinkLib.dylib", Path.Combine(PluginDirectory, "Source/ThirdParty/HarmonyLinkLib/bin/Mac/HarmonyLinkLib.dylib"));
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#include "HarmonyLinkLibrary.h"
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#include "HarmonyLinkLibrary.h"
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#include "Structs/Battery.h"
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#include "Structs/Battery.h"
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#include "Structs/CPUInfo.h"
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#include "Structs/CPUInfo.h"
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#include "Structs/Device.h"
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// Copyright (C) 2024 Jordon Brooks
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#include "Structs/Device.h"
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#include <Structs/FDevice.h>
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#include <Structs/FDevice.h>
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#include "Structs/OSVerInfo.h"
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// Copyright (C) 2024 Jordon Brooks
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#include "Structs/OSVerInfo.h"
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FOSVerInfo::FOSVerInfo(HarmonyLinkLib::FOSVerInfo* oldInfo)
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FOSVerInfo::FOSVerInfo(HarmonyLinkLib::FOSVerInfo* oldInfo)
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{
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{
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#pragma once
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "DeviceEnum.generated.h"
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#include "DeviceEnum.generated.h"
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/**
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/*
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*
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* Enum representing different operating system platforms.
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*/
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*/
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum class EDeviceEnum : uint8
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enum class EDeviceEnum : uint8
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#pragma once
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Platform.generated.h"
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#include "Platform.generated.h"
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/**
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/*
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*
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* Enum representing different operating system platforms.
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*/
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*/
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum class EPlatform : uint8
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enum class EPlatform : uint8
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Structs/Battery.h"
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#include "Structs/Battery.h"
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#include "Structs/CPUInfo.h"
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#include "Structs/CPUInfo.h"
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#include "Structs/Device.h"
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#include "Structs/Device.h"
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#include "Structs/OSVerInfo.h"
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#include "Structs/OSVerInfo.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "HarmonyLinkLibrary.generated.h"
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#include "HarmonyLinkLibrary.generated.h"
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/**
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/**
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*
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* Library of static functions for accessing various system information, particularly for the HarmonyLink project.
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*/
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*/
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UCLASS()
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UCLASS()
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class HARMONYLINK_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
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class HARMONYLINK_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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// Checks if the game is running under Wine.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static bool IsWine();
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static bool IsWine();
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// Checks if the operating system is Linux.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static bool IsLinux();
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static bool IsLinux();
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// Checks if the game is running on a Steam Deck.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static bool IsSteamDeck();
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static bool IsSteamDeck();
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// Retrieves information about the CPU of the current device.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static FCPUInfo GetCPUInfo();
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static FCPUInfo GetCPUInfo();
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// Retrieves information about the current device.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static FDevice GetDeviceInfo();
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static FDevice GetDeviceInfo();
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// Retrieves information about the operating system of the current device.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static FOSVerInfo GetOSInfo();
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static FOSVerInfo GetOSInfo();
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// Retrieves the current battery status of the device.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static FBattery GetBatteryStatus();
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static FBattery GetBatteryStatus();
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};
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};
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#pragma once
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#include <HarmonyLinkLib.h>
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#include <HarmonyLinkLib.h>
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Battery.generated.h"
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#include "Battery.generated.h"
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/**
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/*
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*
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* Represents the battery status and information of a device.
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*/
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FBattery
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struct FBattery
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FBattery() {}
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FBattery() {}
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// Indicates whether the device has a battery.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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bool HasBattery = false;
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bool HasBattery = false;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// Indicates whether the device is connected to AC power.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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bool IsACConnected = false;
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bool IsACConnected = false;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The current battery percentage of the device.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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int32 BatteryPercent = 0;
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int32 BatteryPercent = 0;
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// Constructor that initializes the struct with information from an external battery source.
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// @param battery Pointer to an external FBattery structure to copy data from.
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FBattery(HarmonyLinkLib::FBattery* battery);
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FBattery(HarmonyLinkLib::FBattery* battery);
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};
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};
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#pragma once
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@ -7,8 +7,8 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "CPUInfo.generated.h"
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#include "CPUInfo.generated.h"
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/**
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/*
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*
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* Represents information about the CPU of a device.
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*/
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FCPUInfo
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struct FCPUInfo
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FCPUInfo() {}
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FCPUInfo() {}
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The vendor identifier for the CPU.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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FString VendorID;
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FString VendorID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The model name of the CPU.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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FString ModelName;
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FString ModelName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The number of physical cores in the CPU.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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int32 PhysicalCores = 0;
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int32 PhysicalCores = 0;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The number of logical cores in the CPU (may be different from physical cores).
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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int32 LogicalCores = 0;
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int32 LogicalCores = 0;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// A set of flags representing various features or capabilities of the CPU.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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TSet<FString> Flags;
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TSet<FString> Flags;
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// Constructor that initializes the struct with information from an external CPU info source.
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// @param cpu_info Pointer to an external FCPUInfo structure to copy data from.
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FCPUInfo(HarmonyLinkLib::FCPUInfo* cpu_info);
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FCPUInfo(HarmonyLinkLib::FCPUInfo* cpu_info);
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};
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};
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#pragma once
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Enums/DeviceEnum.h"
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#include "Enums/DeviceEnum.h"
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#include "Device.generated.h"
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#include "Device.generated.h"
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/**
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// Represents information about a specific device.
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*
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FDevice
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struct FDevice
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{
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{
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FDevice() {}
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FDevice() {}
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The platform on which the device operates. Note: This can differ from the build platform.
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// For example, if the device is identified as running on Wine, this will show Linux,
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// regardless of the build being an executable for Windows.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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EPlatform Platform = EPlatform::WINDOWS;
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EPlatform Platform = EPlatform::WINDOWS;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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// The type of the device.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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EDeviceEnum Device = EDeviceEnum::DESKTOP;
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EDeviceEnum Device = EDeviceEnum::DESKTOP;
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// Constructor that initializes the struct with information from an external source.
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// @param oldDevice Pointer to an external FDevice structure to copy data from.
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FDevice(HarmonyLinkLib::FDevice* oldDevice);
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FDevice(HarmonyLinkLib::FDevice* oldDevice);
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private:
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// Converts an external device enum to the internal EDeviceEnum type.
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// @param Device External device enum to convert.
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// @returns Converted EDeviceEnum value.
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static EDeviceEnum Convert(HarmonyLinkLib::EDevice Device);
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static EDeviceEnum Convert(HarmonyLinkLib::EDevice Device);
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// Converts an external platform enum to the internal EPlatform type.
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// @param Platform External platform enum to convert.
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// @returns Converted EPlatform value.
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static EPlatform Convert(HarmonyLinkLib::EPlatform Platform);
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static EPlatform Convert(HarmonyLinkLib::EPlatform Platform);
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};
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};
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@ -1,15 +1,12 @@
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// Copyright (C) 2023 Jordon Brooks
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#pragma once
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#include <HarmonyLinkLib.h>
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include <HarmonyLinkLib.h>
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#include "OSVerInfo.generated.h"
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#include "OSVerInfo.generated.h"
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/**
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// Represents information about an operating system version.
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*
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FOSVerInfo
|
struct FOSVerInfo
|
||||||
{
|
{
|
||||||
|
@ -17,26 +14,35 @@ struct FOSVerInfo
|
||||||
|
|
||||||
FOSVerInfo() {}
|
FOSVerInfo() {}
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// The name of the operating system.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString Name;
|
FString Name;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// Numerical version of the operating system.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
int32 Version = 0;
|
int32 Version = 0;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// Unique identifier for the operating system.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString ID;
|
FString ID;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// Identifier for the specific version of the operating system.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString VersionID;
|
FString VersionID;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// Codename for the operating system version.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString VersionCodename;
|
FString VersionCodename;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// User-friendly name for the operating system version.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString PrettyName;
|
FString PrettyName;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
// Variant identifier of the operating system.
|
||||||
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
|
||||||
FString VariantID;
|
FString VariantID;
|
||||||
|
|
||||||
|
// Constructor that initializes the struct with information from an external source.
|
||||||
|
// @param oldInfo Pointer to an external FOSVerInfo structure to copy data from.
|
||||||
FOSVerInfo(HarmonyLinkLib::FOSVerInfo* oldInfo);
|
FOSVerInfo(HarmonyLinkLib::FOSVerInfo* oldInfo);
|
||||||
};
|
};
|
||||||
|
|
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Add table
Add a link
Reference in a new issue