Successfully compiled and working on Win32 + tested on steam deck
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19 changed files with 311 additions and 186 deletions
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@ -5,7 +5,8 @@
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#include "CoreMinimal.h"
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#include "Enums/DeviceEnum.h"
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#include "Enums/Platform.h"
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#include <Structs/FDevice.h>
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#include "Structs/FDevice.h"
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#include "Device.generated.h"
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@ -25,7 +26,7 @@ struct FDevice
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// The type of the device.
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="HarmonyLink")
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EDeviceEnum Device = EDeviceEnum::DESKTOP;
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EDevice Device = EDevice::DESKTOP;
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// Constructor that initializes the struct with information from an external source.
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// @param oldDevice Pointer to an external FDevice structure to copy data from.
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// Converts an external device enum to the internal EDeviceEnum type.
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// @param Device External device enum to convert.
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// @returns Converted EDeviceEnum value.
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static EDeviceEnum Convert(HarmonyLinkLib::EDevice Device);
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static EDevice Convert(HarmonyLinkLib::EDevice Device);
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// Converts an external platform enum to the internal EPlatform type.
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// @param Platform External platform enum to convert.
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