Rename plugin to HarmonyLinkUE
This commit is contained in:
parent
8ba9caeb27
commit
9a5194dc3a
26 changed files with 190 additions and 107 deletions
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@ -2,7 +2,7 @@
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "HarmonyLink",
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"FriendlyName": "HarmonyLinkUE",
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"Description": "Revolutionize handheld gaming with adaptive game settings. Optimize graphics and gameplay experience based on real-time system metrics. Open-source project empowering developers to enhance games on portable devices",
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"Category": "Handheld",
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"CreatedBy": "Jordon Brooks",
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@ -16,10 +16,18 @@
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"Installed": false,
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"Modules": [
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{
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"Name": "HarmonyLink",
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"Name": "HarmonyLinkUE",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": ["Win64", "Linux"]
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"WhitelistPlatforms": [
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"Win64",
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"Linux"
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]
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},
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{
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"Name": "HarmonyLinkSettings",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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}
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@ -1,24 +0,0 @@
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// Copyright (C) 2024 Jordon Brooks
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#include "HarmonyLink.h"
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#include "Modules/ModuleManager.h"
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#include "Objects/HarmonyLinkGraphics.h"
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#define LOCTEXT_NAMESPACE "FHarmonyLinkModule"
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DEFINE_LOG_CATEGORY(LogHarmonyLink);
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void FHarmonyLinkModule::StartupModule()
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{
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}
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void FHarmonyLinkModule::ShutdownModule()
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{
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// Ensure we safely destroy our singleton instance
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UHarmonyLinkGraphics::DestroySettings();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FHarmonyLinkModule, HarmonyLink)
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28
Source/HarmonyLinkSettings/HarmonyLinkSettings.Build.cs
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28
Source/HarmonyLinkSettings/HarmonyLinkSettings.Build.cs
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@ -0,0 +1,28 @@
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using UnrealBuildTool;
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public class HarmonyLinkSettings : ModuleRules
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{
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public HarmonyLinkSettings(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"HarmonyLinkUE"
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}
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);
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}
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}
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22
Source/HarmonyLinkSettings/Private/HarmonyLinkSettings.cpp
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22
Source/HarmonyLinkSettings/Private/HarmonyLinkSettings.cpp
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@ -0,0 +1,22 @@
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#include "HarmonyLinkSettings.h"
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#include "Objects/HarmonyLinkGraphics.h"
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#define LOCTEXT_NAMESPACE "FHarmonyLinkSettingsModule"
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DEFINE_LOG_CATEGORY(LogHarmonyLinkSettings);
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void FHarmonyLinkSettingsModule::StartupModule()
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{
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}
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void FHarmonyLinkSettingsModule::ShutdownModule()
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{
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// Ensure we safely destroy our singleton instance
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UHarmonyLinkGraphics::DestroySettings();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FHarmonyLinkSettingsModule, HarmonyLinkSettings)
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@ -3,11 +3,10 @@
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#include "Objects/HarmonyLinkGraphics.h"
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#include "ComponentRecreateRenderStateContext.h"
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#include "HarmonyLink.h"
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#include "HarmonyLinkSettings.h"
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#include "HarmonyLinkLibrary.h"
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#include "GameFramework/GameUserSettings.h"
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#include "Kismet/GameplayStatics.h"
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#include "HarmonyLinkLib.h"
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::_INSTANCE = nullptr;
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int32 UHarmonyLinkGraphics::_TickRate = 1;
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@ -60,14 +59,14 @@ TMap<FName, TMap<FName, FHLConfigValue>> UHarmonyLinkGraphics::_DefaultSettings
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UHarmonyLinkGraphics::~UHarmonyLinkGraphics()
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("~UHarmonyLinkGraphics called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("~UHarmonyLinkGraphics called."));
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FWorldDelegates::OnPostWorldInitialization.RemoveAll(this);
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FWorldDelegates::OnPreWorldFinishDestroy.RemoveAll(this);
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}
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void UHarmonyLinkGraphics::LoadConfig(const bool bForceReload)
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadConfig called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("LoadConfig called."));
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_LoadSettings);
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// Load the settings into the map
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@ -78,7 +77,7 @@ void UHarmonyLinkGraphics::LoadConfig(const bool bForceReload)
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bool UHarmonyLinkGraphics::LoadSettingsFromConfig(FConfigFile* ConfigFile) const
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadSettingsFromConfig called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("LoadSettingsFromConfig called."));
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//const FString Filename = "HarmonyLink"; //GetConfigDirectoryFile(bLoadDefaults);
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// Load each profile section
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@ -90,19 +89,19 @@ bool UHarmonyLinkGraphics::LoadSettingsFromConfig(FConfigFile* ConfigFile) const
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if (!ConfigFile->GetBool(*SectionName, *KeyName, _bAutomaticSwitch))
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load bAutomaticSwitch from config"));
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed to load bAutomaticSwitch from config"));
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bLoaded = false;
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}
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else
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Loaded bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Loaded bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
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}
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for (const TPair<EProfile, FName>& Profile : _ProfileNames)
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{
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if (!LoadSection(ConfigFile, Profile))
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load section: '%s'"), *Profile.Value.ToString());
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed to load section: '%s'"), *Profile.Value.ToString());
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bLoaded = false;
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}
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}
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@ -110,17 +109,17 @@ bool UHarmonyLinkGraphics::LoadSettingsFromConfig(FConfigFile* ConfigFile) const
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// Check if all profiles and settings were loaded successfully
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if (bLoaded)
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Successfully loaded config."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Successfully loaded config."));
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return true;
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}
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UE_LOG(LogHarmonyLink, Error, TEXT("Failed to load config file."));
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed to load config file."));
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return false;
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}
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bool UHarmonyLinkGraphics::LoadSection(FConfigFile* ConfigFile, const TPair<EProfile, FName> Profile)
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("LoadSection called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("LoadSection called."));
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if (!ensureMsgf(ConfigFile, TEXT("ConfigFile is nullptr!"))) return false;
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const FName& SectionName = Profile.Value;
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@ -184,13 +183,13 @@ bool UHarmonyLinkGraphics::LoadSection(FConfigFile* ConfigFile, const TPair<EPro
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void UHarmonyLinkGraphics::SaveConfig() const
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("SaveConfig called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("SaveConfig called."));
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Intermal_SaveConfig(false);
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}
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void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Setting, const FHLConfigValue Value)
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void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Setting, const FHLConfigValue& Value)
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("SetSetting called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("SetSetting called."));
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// Ignore if HarmonyLinkSettings is disabled
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if (Profile == EProfile::NONE)
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{
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@ -202,7 +201,7 @@ void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Settin
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if (!ProfileName)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Profile not found."));
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return;
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}
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@ -229,14 +228,14 @@ void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Settin
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break;
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Applying '%s': Value='%s', Type='%s' to profile '%s'."), *Setting.ToString(), *TypeString, *ValueString, *ProfileName->ToString());
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Applying '%s': Value='%s', Type='%s' to profile '%s'."), *Setting.ToString(), *TypeString, *ValueString, *ProfileName->ToString());
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// Find the settings associated with the profile
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FSettingsProfile* SettingsProfile = _Profiles.Find(Profile);
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if (!SettingsProfile)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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return;
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}
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@ -246,7 +245,7 @@ void UHarmonyLinkGraphics::SetSetting(const EProfile Profile, const FName Settin
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UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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{
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UE_LOG(LogHarmonyLink, VeryVerbose, TEXT("GetSettings called."));
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UE_LOG(LogHarmonyLinkSettings, VeryVerbose, TEXT("GetSettings called."));
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// Check if we already initialised
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if (_INSTANCE)
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{
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@ -262,7 +261,7 @@ UHarmonyLinkGraphics* UHarmonyLinkGraphics::GetSettings()
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FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("GetSettingProfile called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("GetSettingProfile called."));
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// Ignore if HarmonyLinkSettings is disabled
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if (Profile == EProfile::NONE)
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{
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@ -274,7 +273,7 @@ FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
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if (!ProfileName)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Profile not found."));
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return FSettingsProfile();
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}
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@ -283,7 +282,7 @@ FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
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if (!SettingsProfile)
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{
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UE_LOG(LogHarmonyLink, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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UE_LOG(LogHarmonyLinkSettings, Error, TEXT("No settings found for profile %s."), *ProfileName->ToString());
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return FSettingsProfile();
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}
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@ -292,29 +291,29 @@ FSettingsProfile UHarmonyLinkGraphics::GetSettingProfile(const EProfile Profile)
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EProfile UHarmonyLinkGraphics::GetActiveProfile() const
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("GetActiveProfile called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("GetActiveProfile called."));
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return _ActiveProfile;
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}
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void UHarmonyLinkGraphics::SetAutomaticSwitching(const bool bAutomaticSwitch)
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("SetAutomaticSwitching called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("SetAutomaticSwitching called."));
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_bAutomaticSwitch = bAutomaticSwitch;
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OnAutomaticSwitchChanged.Broadcast(_bAutomaticSwitch);
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}
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bool UHarmonyLinkGraphics::GetAutomaticSwitching() const
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{
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UE_LOG(LogHarmonyLink, Verbose, TEXT("GetAutomaticSwitching called."));
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UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("GetAutomaticSwitching called."));
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return _bAutomaticSwitch;
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}
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void UHarmonyLinkGraphics::DestroySettings()
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("DestroySettings called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("DestroySettings called."));
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if (_INSTANCE)
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Destroying UHarmonyLinkGraphics."))
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Destroying UHarmonyLinkGraphics."))
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FWorldDelegates::OnPostWorldInitialization.RemoveAll(_INSTANCE);
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FWorldDelegates::OnPreWorldFinishDestroy.RemoveAll(_INSTANCE);
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_INSTANCE->RemoveFromRoot();
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@ -333,7 +332,7 @@ void UHarmonyLinkGraphics::DestroySettings()
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void UHarmonyLinkGraphics::Init()
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{
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UE_LOG(LogHarmonyLink, Warning, TEXT("HarmonyLinkGraphics initialized."));
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UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("HarmonyLinkGraphics initialized."));
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if (_INSTANCE != this)
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{
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if (_INSTANCE)
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@ -349,11 +348,11 @@ void UHarmonyLinkGraphics::Init()
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FWorldDelegates::OnPostWorldInitialization.AddStatic(&UHarmonyLinkGraphics::OnPostWorldInitialization);
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FWorldDelegates::OnPreWorldFinishDestroy.AddStatic(&UHarmonyLinkGraphics::OnWorldEnd);
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UE_LOG(LogHarmonyLink, Log, TEXT("Init called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Init called."));
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if (!HarmonyLinkLib::HL_Init())
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if (!UHarmonyLinkLibrary::IsInitialised())
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{
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UE_LOG(LogHarmonyLink, Fatal, TEXT("Failed to initialise HarmonyLinkLib!"));
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UE_LOG(LogHarmonyLinkSettings, Fatal, TEXT("Failed to initialise HarmonyLinkLib!"));
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return;
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}
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@ -376,7 +375,7 @@ void UHarmonyLinkGraphics::Init()
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void UHarmonyLinkGraphics::Intermal_SaveConfig(const bool bDefaultConfig) const
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Intermal_SaveConfig called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Intermal_SaveConfig called."));
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QUICK_SCOPE_CYCLE_COUNTER(HarmonyLinkGraphics_SaveConfig);
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const FString Filename = GetConfigDirectoryFile(bDefaultConfig);
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@ -386,14 +385,14 @@ void UHarmonyLinkGraphics::Intermal_SaveConfig(const bool bDefaultConfig) const
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// Save the _bAutomaticSwitch variable
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GConfig->SetBool(*SectionName, *KeyName, _bAutomaticSwitch, Filename);
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UE_LOG(LogHarmonyLink, Log, TEXT("Saving bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Saving bAutomaticSwitch: %s"), _bAutomaticSwitch ? TEXT("true") : TEXT("false"));
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for (const TPair<EProfile, FSettingsProfile>& Profile : _Profiles)
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{
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SaveSection(Profile.Value, bDefaultConfig);
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Flushing file: '%s'"), *Filename);
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Flushing file: '%s'"), *Filename);
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GetConfig()->Dirty = true;
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// You'd think that Write would actually write something but for some
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// reason even if it outputs a success the file doesn't actually get created.
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@ -404,7 +403,7 @@ void UHarmonyLinkGraphics::Intermal_SaveConfig(const bool bDefaultConfig) const
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void UHarmonyLinkGraphics::Tick()
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{
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UE_LOG(LogHarmonyLink, VeryVerbose, TEXT("Tick called."));
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UE_LOG(LogHarmonyLinkSettings, VeryVerbose, TEXT("Tick called."));
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const FBattery BatteryStatus = UHarmonyLinkLibrary::GetBatteryStatus();
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if (BatteryStatus.BatteryPercent != _LastBatteryPercentage)
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@ -439,18 +438,18 @@ void UHarmonyLinkGraphics::Tick()
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void UHarmonyLinkGraphics::CreateDefaultConfigFile() const
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("CreateDefaultConfigFile called."));
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UE_LOG(LogHarmonyLink, Log, TEXT("Creating default config file."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("CreateDefaultConfigFile called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Creating default config file."));
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LoadDefaults();
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Intermal_SaveConfig(true);
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UE_LOG(LogHarmonyLink, Log, TEXT("Default config file created."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Default config file created."));
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}
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FString UHarmonyLinkGraphics::GetConfigDirectoryFile(const bool bDefaultFolder)
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("GetConfigDirectoryFile called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("GetConfigDirectoryFile called."));
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FString ConfigFileName = bDefaultFolder ? TEXT("DefaultHarmonyLink.ini") : TEXT("HarmonyLink.ini");
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FString ConfigDirectory = bDefaultFolder ? FPaths::ProjectConfigDir() : FPaths::Combine(FPaths::GeneratedConfigDir(), UGameplayStatics::GetPlatformName());
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@ -460,7 +459,7 @@ FString UHarmonyLinkGraphics::GetConfigDirectoryFile(const bool bDefaultFolder)
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void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile, const bool bDefaultConfig, const bool bFlush) const
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("SaveSection called."));
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("SaveSection called."));
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if (GConfig)
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{
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const FString Filename = GetConfigDirectoryFile(bDefaultConfig);
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@ -493,10 +492,10 @@ void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile,
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GConfig->SetString(*SettingsProfile.SectionName.ToString(), *Setting.Key.ToString(), *ConfigValue, Filename);
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}
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UE_LOG(LogHarmonyLink, Log, TEXT("Saving config file: '%s'"), *Filename);
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Saving config file: '%s'"), *Filename);
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if (bFlush)
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{
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UE_LOG(LogHarmonyLink, Log, TEXT("Flushing file: '%s'"), *Filename);
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UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Flushing file: '%s'"), *Filename);
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GConfig->Flush(false, Filename);
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}
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}
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||||
|
@ -504,7 +503,7 @@ void UHarmonyLinkGraphics::SaveSection(const FSettingsProfile& SettingsProfile,
|
|||
|
||||
void UHarmonyLinkGraphics::LoadDefaults() const
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("LoadDefaults called."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("LoadDefaults called."));
|
||||
|
||||
_Profiles.Reset();
|
||||
|
||||
|
@ -525,11 +524,11 @@ void UHarmonyLinkGraphics::LoadDefaults() const
|
|||
|
||||
bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("ApplyProfileInternal called."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("ApplyProfileInternal called."));
|
||||
// If the profile is None, revert to the original user game settings
|
||||
if (Profile == EProfile::NONE)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Reverting to original user game settings."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Reverting to original user game settings."));
|
||||
|
||||
if (UGameUserSettings* UserSettings = GEngine->GetGameUserSettings())
|
||||
{
|
||||
|
@ -537,11 +536,11 @@ bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
|
|||
UserSettings->ApplySettings(true);
|
||||
_ActiveProfile = EProfile::NONE;
|
||||
OnProfileChanged.Broadcast(_ActiveProfile);
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Original user game settings applied."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Original user game settings applied."));
|
||||
return true;
|
||||
}
|
||||
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("Failed to get user game settings."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("Failed to get user game settings."));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -551,18 +550,18 @@ bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
|
|||
|
||||
if (!ProfileName)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("Profile not found."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Profile not found."));
|
||||
return false;
|
||||
}
|
||||
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Applying profile %s."), *ProfileName->ToString());
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Applying profile %s."), *ProfileName->ToString());
|
||||
|
||||
// Find the settings associated with the profile
|
||||
FSettingsProfile* SettingsProfile = _Profiles.Find(Profile);
|
||||
|
||||
if (!SettingsProfile)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("No settings found for profile %s."), *ProfileName->ToString());
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("No settings found for profile %s."), *ProfileName->ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -573,7 +572,7 @@ bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
|
|||
for (const TPair<FName, FHLConfigValue>& Setting : SettingsProfile->Settings)
|
||||
{
|
||||
// Example of logging each setting being applied
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Patching CVar override: %s = %s"),
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Patching CVar override: %s = %s"),
|
||||
*Setting.Key.ToString(), *Setting.Value.ToString());
|
||||
|
||||
ApplySetting(Setting);
|
||||
|
@ -587,10 +586,10 @@ bool UHarmonyLinkGraphics::ApplyProfileInternal(const EProfile Profile)
|
|||
|
||||
void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("OnPostWorldInitialization called."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("OnPostWorldInitialization called."));
|
||||
if (!World || !World->IsValidLowLevel())
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to Hook into World Initialisation!"))
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed to Hook into World Initialisation!"))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -601,7 +600,7 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
|
|||
FTimerManager* TimerManager = &World->GetTimerManager();
|
||||
if (!TimerManager)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("Failed get TimerManager!"))
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed get TimerManager!"))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -612,7 +611,7 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
|
|||
{
|
||||
if (!GetSettings())
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("'This' is destroyed, Clearing timer."))
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("'This' is destroyed, Clearing timer."))
|
||||
if (TimerManager)
|
||||
{
|
||||
TimerManager->ClearTimer(_TickTimerHandle);
|
||||
|
@ -624,12 +623,12 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
|
|||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("Error: Timer already exists."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Error: Timer already exists."));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("'This' is nullptr!"));
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("'This' is nullptr!"));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -640,10 +639,10 @@ void UHarmonyLinkGraphics::OnPostWorldInitialization(UWorld* World, UWorld::Init
|
|||
|
||||
void UHarmonyLinkGraphics::OnWorldEnd(UWorld* World)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("OnWorldEnd(UWorld* World) called."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("OnWorldEnd(UWorld* World) called."));
|
||||
if (!World)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("World Already destroyed"))
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("World Already destroyed"))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -663,7 +662,7 @@ void UHarmonyLinkGraphics::OnWorldEnd(UWorld* World)
|
|||
|
||||
bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile, const bool bDisableAutomaticSwitch)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Applying Profile."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Applying Profile."));
|
||||
// Manual profile change, turn off automatic switching
|
||||
if (bDisableAutomaticSwitch)
|
||||
{
|
||||
|
@ -675,7 +674,7 @@ bool UHarmonyLinkGraphics::ApplyProfile(const EProfile Profile, const bool bDisa
|
|||
|
||||
void UHarmonyLinkGraphics::ApplySetting(const TPair<FName, FHLConfigValue>& Setting)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Applying settings."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Applying settings."));
|
||||
// Apply the setting based on the key (CVar)
|
||||
IConsoleManager& ConsoleManager = IConsoleManager::Get();
|
||||
IConsoleVariable* CVar = ConsoleManager.FindConsoleVariable(*Setting.Key.ToString());
|
||||
|
@ -697,31 +696,31 @@ void UHarmonyLinkGraphics::ApplySetting(const TPair<FName, FHLConfigValue>& Sett
|
|||
break;
|
||||
|
||||
default:
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("Unsupported value type for setting: %s"), *Setting.Key.ToString());
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("Unsupported value type for setting: %s"), *Setting.Key.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("Console variable not found: %s"), *Setting.Key.ToString());
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("Console variable not found: %s"), *Setting.Key.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void UHarmonyLinkGraphics::DebugPrintProfiles() const
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("DebugPrintProfiles started."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("DebugPrintProfiles started."));
|
||||
|
||||
for (TPair<EProfile, FSettingsProfile> Profile : _Profiles)
|
||||
{
|
||||
PrintDebugSection(Profile.Value);
|
||||
}
|
||||
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("DebugPrintProfiles completed."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("DebugPrintProfiles completed."));
|
||||
}
|
||||
|
||||
FConfigFile* UHarmonyLinkGraphics::GetConfig() const
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Verbose, TEXT("GetConfig Called."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("GetConfig Called."));
|
||||
if (_ConfigFile)
|
||||
{
|
||||
return _ConfigFile.Get();
|
||||
|
@ -731,7 +730,7 @@ FConfigFile* UHarmonyLinkGraphics::GetConfig() const
|
|||
|
||||
if (!ConfigFile)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("Config file not found, attempting to read DefaultHarmonyLink.ini."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("Config file not found, attempting to read DefaultHarmonyLink.ini."));
|
||||
// Look in ProjectFolder->Config->DefaultHarmonyLink.ini
|
||||
ConfigFile = GConfig->Find(GetConfigDirectoryFile(true), true);
|
||||
}
|
||||
|
@ -744,14 +743,14 @@ FConfigFile* UHarmonyLinkGraphics::GetConfig() const
|
|||
|
||||
if (ConfigFile)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Verbose, TEXT("Setting up config."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Verbose, TEXT("Setting up config."));
|
||||
ConfigFile->Name = "HarmonyLink";
|
||||
LoadSettingsFromConfig(ConfigFile);
|
||||
_ConfigFile = MakeShareable(ConfigFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Error, TEXT("Failed to make config variable!"))
|
||||
UE_LOG(LogHarmonyLinkSettings, Error, TEXT("Failed to make config variable!"))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -760,7 +759,7 @@ FConfigFile* UHarmonyLinkGraphics::GetConfig() const
|
|||
|
||||
void UHarmonyLinkGraphics::PrintDebugSection(FSettingsProfile& SettingsProfile)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("[%s]"), *SettingsProfile.SectionName.ToString());
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("[%s]"), *SettingsProfile.SectionName.ToString());
|
||||
|
||||
for (const auto& Setting : SettingsProfile.Settings)
|
||||
{
|
||||
|
@ -787,13 +786,13 @@ void UHarmonyLinkGraphics::PrintDebugSection(FSettingsProfile& SettingsProfile)
|
|||
break;
|
||||
}
|
||||
|
||||
UE_LOG(LogHarmonyLink, Warning, TEXT("Key: %s = V=%s, T=%s "), *Setting.Key.ToString(), *ValueString, *TypeString);
|
||||
UE_LOG(LogHarmonyLinkSettings, Warning, TEXT("Key: %s = V=%s, T=%s "), *Setting.Key.ToString(), *ValueString, *TypeString);
|
||||
}
|
||||
}
|
||||
|
||||
void UHarmonyLinkGraphics::ResetInstance()
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Log, TEXT("Resetting instance."));
|
||||
UE_LOG(LogHarmonyLinkSettings, Log, TEXT("Resetting instance."));
|
||||
_INSTANCE->DestroySettings();
|
||||
GetSettings();
|
||||
}
|
13
Source/HarmonyLinkSettings/Public/HarmonyLinkSettings.h
Normal file
13
Source/HarmonyLinkSettings/Public/HarmonyLinkSettings.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLinkSettings, Log, All);
|
||||
|
||||
class FHarmonyLinkSettingsModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
|
@ -17,7 +17,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnBatteryLevelChanged, int32, Batte
|
|||
*
|
||||
*/
|
||||
UCLASS(Blueprintable, config="HarmonyLink")
|
||||
class HARMONYLINK_API UHarmonyLinkGraphics : public UBlueprintFunctionLibrary
|
||||
class HARMONYLINKSETTINGS_API UHarmonyLinkGraphics : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
@ -84,7 +84,7 @@ public:
|
|||
* @note Uses UE_LOG for logging the update process and any errors.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
|
||||
void SetSetting(EProfile Profile, FName Setting, FHLConfigValue Value);
|
||||
void SetSetting(EProfile Profile, FName Setting, const FHLConfigValue& Value);
|
||||
|
||||
/**
|
||||
* @brief Applies the specified graphics profile.
|
|
@ -3,9 +3,9 @@
|
|||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class HarmonyLink : ModuleRules
|
||||
public class HarmonyLinkUE : ModuleRules
|
||||
{
|
||||
public HarmonyLink(ReadOnlyTargetRules Target) : base(Target)
|
||||
public HarmonyLinkUE(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (C) 2024 Jordon Brooks
|
||||
|
||||
#include "HarmonyLinkLibrary.h"
|
||||
#include "HarmonyLink.h"
|
||||
#include "HarmonyLinkUE.h"
|
||||
|
||||
#include "HarmonyLinkLib.h"
|
||||
|
||||
|
@ -20,9 +20,13 @@ FCPUInfo UHarmonyLinkLibrary::CachedCPUInfo = FCPUInfo();
|
|||
FDevice UHarmonyLinkLibrary::CachedDeviceInfo = FDevice();
|
||||
FOSVerInfo UHarmonyLinkLibrary::CachedOSInfo = FOSVerInfo();
|
||||
|
||||
bool UHarmonyLinkLibrary::bIsInitialised = false;
|
||||
|
||||
UHarmonyLinkLibrary::UHarmonyLinkLibrary()
|
||||
{
|
||||
if (!HarmonyLinkLib::HL_Init())
|
||||
bIsInitialised = HarmonyLinkLib::HL_Init();
|
||||
|
||||
if (!bIsInitialised)
|
||||
{
|
||||
UE_LOG(LogHarmonyLink, Fatal, TEXT("Failed to initialise HarmonyLinkLib!"));
|
||||
return;
|
||||
|
@ -31,6 +35,11 @@ UHarmonyLinkLibrary::UHarmonyLinkLibrary()
|
|||
UE_LOG(LogHarmonyLink, Log, TEXT("HarmonyLinkLib Initialised!"));
|
||||
}
|
||||
|
||||
bool UHarmonyLinkLibrary::IsInitialised()
|
||||
{
|
||||
return bIsInitialised;
|
||||
}
|
||||
|
||||
bool UHarmonyLinkLibrary::IsWine(bool bForce)
|
||||
{
|
||||
if (!bIsWineCached || bForce)
|
22
Source/HarmonyLinkUE/Private/HarmonyLinkUE.cpp
Normal file
22
Source/HarmonyLinkUE/Private/HarmonyLinkUE.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
// Copyright (C) 2024 Jordon Brooks
|
||||
|
||||
#include "HarmonyLinkUE.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FHarmonyLinkUEModule"
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogHarmonyLink);
|
||||
|
||||
void FHarmonyLinkUEModule::StartupModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FHarmonyLinkUEModule::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FHarmonyLinkUEModule, HarmonyLinkUE)
|
|
@ -16,13 +16,17 @@
|
|||
* Library of static functions for accessing various system information, particularly for the HarmonyLink project.
|
||||
*/
|
||||
UCLASS()
|
||||
class HARMONYLINK_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
|
||||
class HARMONYLINKUE_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UHarmonyLinkLibrary();
|
||||
|
||||
// IsInitialised
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
|
||||
static bool IsInitialised();
|
||||
|
||||
// Checks if the game is running under Wine.
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
|
||||
static bool IsWine(bool bForce = false);
|
||||
|
@ -66,4 +70,6 @@ private:
|
|||
static FCPUInfo CachedCPUInfo;
|
||||
static FDevice CachedDeviceInfo;
|
||||
static FOSVerInfo CachedOSInfo;
|
||||
|
||||
static bool bIsInitialised;
|
||||
};
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogHarmonyLink, All, All);
|
||||
|
||||
class FHarmonyLinkModule : public IModuleInterface
|
||||
class FHarmonyLinkUEModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue