Oops forgot to make all the functions publicly accessible in C++🤦
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@ -20,6 +20,7 @@ class HARMONYLINK_API UHarmonyLinkLibrary : public UBlueprintFunctionLibrary
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
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// Checks if the game is running under Wine.
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// Checks if the game is running under Wine.
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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UFUNCTION(BlueprintCallable, Category="HarmonyLink")
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static bool IsWine();
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static bool IsWine();
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