Working
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2 changed files with 125 additions and 57 deletions
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@ -11,6 +11,7 @@
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnProfileChanged, EProfile, Profile);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnAutomaticSwitchChanged, bool, bAutomaticSwich);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnBatteryLevelChanged, int32, BatteryPercent);
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/**
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*
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@ -29,6 +30,9 @@ public:
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UPROPERTY(BlueprintAssignable)
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FOnAutomaticSwitchChanged OnAutomaticSwitchChanged;
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UPROPERTY(BlueprintAssignable)
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FOnBatteryLevelChanged OnBatteryLevelChanged;
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void LoadConfig(const bool bForceReload = false);
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@ -40,7 +44,7 @@ public:
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void SetSetting(EProfile Profile, FName Setting, FHLConfigValue Value);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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bool ApplyProfile(EProfile Profile);
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bool ApplyProfile(EProfile Profile, const bool bDisableAuto = true);
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/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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@ -64,25 +68,30 @@ private:
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void Init();
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void Tick();
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void CreateDefaultConfigFile();
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static FString GetConfigDirectoryFile();
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bool LoadSettingsFromConfig();
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bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
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void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
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static void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false);
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void LoadDefaults();
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bool ApplyProfileInternal(EProfile Profile);
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void OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS);
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void OnWorldEnd(UWorld* World);
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static void ResetInstance();
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// Note: Turning off HarmonyLink Settings requires game restart
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static void ApplySetting(const TPair<FName, FHLConfigValue>& Setting);
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// Debugging
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void DebugPrintProfiles() const;
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static void PrintDebugSection(FSettingsProfile& SettingsProfile);
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static FString _IniLocation;
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uint8 _bAutomaticSwitch :1;
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int32 _LastBatteryPercentage = 0;
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// How many times to query HarmonyLinkLib for hardware info
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static int32 _TickRate;
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