Native Linux compile working and works on steam deck
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8 changed files with 137 additions and 52 deletions
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@ -43,26 +43,30 @@ public class HarmonyLinkLib : ModuleRules
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
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PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1");
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//Console.WriteLine("Building Linux");
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PublicDefinitions.Add("BUILD_LINUX=1");
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string libPath = Path.Combine(ModuleDirectory, "bin", platformString, "libHarmonyLinkLibShared.so");
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//Console.WriteLine("Library Path: " + libPath);
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PublicAdditionalLibraries.Add(libPath);
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// Add the C++ standard library explicitly
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//string toolchainLibPath = "E:/UnrealToolChains/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/lib";
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//PublicSystemLibraryPaths.Add(toolchainLibPath);
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RuntimeDependencies.Add(libPath);
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}
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// I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one.
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDefinitions.Add("HARMONYLINKLIB_SHARED=1");
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PublicDefinitions.Add("BUILD_MACOS=1");
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string dynlibPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic.a");
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//Console.WriteLine("Dynamic Library Path: " + dynlibPath);
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RuntimeDependencies.Add(dynlibPath);
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}
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string dllPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic_clang++.a");
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//string dllTargetPath = "$(TargetOutputDir)/libHarmonyLinkLibShared.so";
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//Console.WriteLine("Library Path: " + libPath);
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PublicAdditionalLibraries.Add(dllPath);
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// Ensure the proper linking of standard C++ libraries
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//PublicSystemLibraries.Add("stdc++");
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//PublicSystemLibraries.Add("c++abi");
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//PublicSystemLibraries.Add("m"); // Math library
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//PublicSystemLibraries.Add("pthread"); // POSIX threads library
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// Add the C++ standard library explicitly if needed
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PublicSystemLibraries.Add("c++");
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// Ensure linking with libc and other necessary libraries
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//PublicSystemLibraries.Add("dl"); // Dynamic linking loader
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//PublicSystemLibraries.Add("rt"); // Real-time library
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// Add any other libraries that might be needed
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//PublicSystemLibraries.Add("gcc_s"); // GCC support library
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//PublicSystemLibraries.Add("gcc"); // GCC compiler support library
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}
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}
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}
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