Native Linux compile working and works on steam deck
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8 changed files with 137 additions and 52 deletions
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@ -6,7 +6,7 @@
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#include "Enums/Profile.h"
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#include "Structs/SettingsProfile.h"
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#include "UObject/Object.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "HarmonyLinkGraphics.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnProfileChanged, EProfile, Profile);
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@ -17,7 +17,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnBatteryLevelChanged, int32, Batte
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*
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*/
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UCLASS(Blueprintable, config="HarmonyLink")
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class HARMONYLINK_API UHarmonyLinkGraphics : public UObject
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class HARMONYLINK_API UHarmonyLinkGraphics : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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@ -390,7 +390,7 @@ private:
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*
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* @note Uses UE_LOG for logging errors and informational messages.
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*/
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void OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS);
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static void OnPostWorldInitialization(UWorld* World, UWorld::InitializationValues IVS);
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/**
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* @brief Handles actions to be performed when the world ends.
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@ -406,7 +406,7 @@ private:
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*
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* @note Uses UE_LOG for logging errors and informational messages.
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*/
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void OnWorldEnd(UWorld* World);
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static void OnWorldEnd(UWorld* World);
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/**
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* @brief Resets the singleton instance of the UHarmonyLinkGraphics settings.
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