Native Linux compile working and works on steam deck
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8 changed files with 137 additions and 52 deletions
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@ -25,29 +25,45 @@ public:
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// Checks if the game is running under Wine.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static bool IsWine();
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static bool IsWine(bool bForce = false);
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// Checks if the operating system is Linux.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static bool IsLinux();
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static bool IsLinux(bool bForce = false);
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// Checks if the game is running on a Steam Deck.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static bool IsSteamDeck();
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static bool IsSteamDeck(bool bForce = false);
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// Retrieves information about the CPU of the current device.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static FCPUInfo GetCPUInfo();
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static FCPUInfo GetCPUInfo(bool bForce = false);
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// Retrieves information about the current device.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static FDevice GetDeviceInfo();
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static FDevice GetDeviceInfo(bool bForce = false);
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// Retrieves information about the operating system of the current device.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static FOSVerInfo GetOSInfo();
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static FOSVerInfo GetOSInfo(bool bForce = false);
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// Retrieves the current battery status of the device.
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UFUNCTION(BlueprintCallable, BlueprintPure, Category="HarmonyLink")
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static FBattery GetBatteryStatus();
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private:
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static bool bIsWineCached;
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static bool bIsWine;
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static bool bIsLinuxCached;
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static bool bIsLinux;
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static bool bIsSteamDeckCached;
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static bool bIsSteamDeck;
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static bool bCPUInfoCached;
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static bool bDeviceInfoCached;
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static bool bOSInfoCached;
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static FCPUInfo CachedCPUInfo;
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static FDevice CachedDeviceInfo;
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static FOSVerInfo CachedOSInfo;
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};
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