Working loading, Saving and default config functions
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6 changed files with 335 additions and 97 deletions
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@ -3,7 +3,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Structs/HLConfigValue.h"
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#include "Enums/Profile.h"
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#include "Structs/SettingsProfile.h"
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#include "UObject/Object.h"
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#include "HarmonyLinkGraphics.generated.h"
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@ -20,20 +21,14 @@ public:
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UHarmonyLinkGraphics();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
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void LoadConfig(const bool bForceReload = false);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void SaveProfile(const FName& ProfileName);
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void SaveConfig() const;
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
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void ApplySettings(bool bCheckForCommandLineOverrides = true);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyNonResolutionSettings();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
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/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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static UHarmonyLinkGraphics* GetSettings();
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@ -42,29 +37,30 @@ public:
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private:
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void CreateDefaultConfigFile();
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bool LoadSettingsFromConfig(const FString& SectionName);
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bool LoadSettingsFromConfig();
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void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
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bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
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void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
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void LoadDefaults();
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void DebugPrintProfiles() const;
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static void PrintDebugSection(FSettingsProfile& SettingsProfile);
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static void ResetInstance();
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UPROPERTY(Config)
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FName _ProfileName = NAME_None;
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static FString IniLocation;
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static FName BatteryProfile;
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static FName ChargingProfile;
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static FName DockedProfile;
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TMap<FName, int32> SettingsMap;
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TMap<EProfile, FName> ProfileNames = {
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{EProfile::BATTERY, "Battery"},
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{EProfile::CHARGING, "Charging"},
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{EProfile::DOCKED, "Docked"},
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};
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// Maps to store configuration settings for each profile
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TMap<FName, FHLConfigValue> BatterySettings;
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TMap<FName, FHLConfigValue> ChargingSettings;
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TMap<FName, FHLConfigValue> DockedSettings;
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TMap<EProfile, FSettingsProfile> Profiles;
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static TMap<FName, int32> DefaultSettingsMap;
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static TMap<FName, TMap<FName, FHLConfigValue>> DefaultSettings;
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static UHarmonyLinkGraphics* Instance;
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};
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