Working loading, Saving and default config functions
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6 changed files with 335 additions and 97 deletions
18
Source/HarmonyLink/Public/Enums/Profile.h
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18
Source/HarmonyLink/Public/Enums/Profile.h
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@ -0,0 +1,18 @@
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "Profile.generated.h"
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/*
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* Enum representing different operating system platforms.
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*/
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UENUM(BlueprintType)
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enum class EProfile : uint8
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{
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NONE UMETA(DisplayName = "NONE"),
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BATTERY UMETA(DisplayName = "BATTERY"),
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CHARGING UMETA(DisplayName = "CHARGING"),
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DOCKED UMETA(DisplayName = "DOCKED"),
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};
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@ -3,7 +3,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Structs/HLConfigValue.h"
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#include "Enums/Profile.h"
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#include "Structs/SettingsProfile.h"
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#include "UObject/Object.h"
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#include "HarmonyLinkGraphics.generated.h"
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@ -20,20 +21,14 @@ public:
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UHarmonyLinkGraphics();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
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void LoadConfig(const bool bForceReload = false);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void SaveProfile(const FName& ProfileName);
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void SaveConfig() const;
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
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void ApplySettings(bool bCheckForCommandLineOverrides = true);
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyNonResolutionSettings();
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
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/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
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UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
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static UHarmonyLinkGraphics* GetSettings();
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@ -42,29 +37,30 @@ public:
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private:
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void CreateDefaultConfigFile();
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bool LoadSettingsFromConfig(const FString& SectionName);
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bool LoadSettingsFromConfig();
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void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
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bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
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void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
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void LoadDefaults();
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void DebugPrintProfiles() const;
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static void PrintDebugSection(FSettingsProfile& SettingsProfile);
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static void ResetInstance();
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UPROPERTY(Config)
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FName _ProfileName = NAME_None;
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static FString IniLocation;
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static FName BatteryProfile;
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static FName ChargingProfile;
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static FName DockedProfile;
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TMap<FName, int32> SettingsMap;
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TMap<EProfile, FName> ProfileNames = {
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{EProfile::BATTERY, "Battery"},
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{EProfile::CHARGING, "Charging"},
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{EProfile::DOCKED, "Docked"},
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};
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// Maps to store configuration settings for each profile
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TMap<FName, FHLConfigValue> BatterySettings;
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TMap<FName, FHLConfigValue> ChargingSettings;
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TMap<FName, FHLConfigValue> DockedSettings;
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TMap<EProfile, FSettingsProfile> Profiles;
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static TMap<FName, int32> DefaultSettingsMap;
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static TMap<FName, TMap<FName, FHLConfigValue>> DefaultSettings;
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static UHarmonyLinkGraphics* Instance;
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};
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@ -53,6 +53,34 @@ public:
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template <typename T>
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T GetValue() const;
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// Equality operators
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bool operator==(const FHLConfigValue& Other) const
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{
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if (Type != Other.Type)
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{
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return false;
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}
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switch (Type)
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{
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case EConfigValueType::Int:
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return IntValue == Other.IntValue;
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case EConfigValueType::Float:
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return FloatValue == Other.FloatValue;
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case EConfigValueType::Bool:
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return BoolValue == Other.BoolValue;
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case EConfigValueType::String:
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return StringValue == Other.StringValue;
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default:
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return false;
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}
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}
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bool operator!=(const FHLConfigValue& Other) const
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{
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return !(*this == Other);
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}
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};
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// Specializations of the templated getter
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@ -83,3 +111,27 @@ inline FString FHLConfigValue::GetValue<FString>() const
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ensure(Type == EConfigValueType::String);
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return StringValue;
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}
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// Hash function
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FORCEINLINE uint32 GetTypeHash(const FHLConfigValue& Value)
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{
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uint32 Hash = GetTypeHash(Value.GetType());
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switch (Value.GetType())
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{
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case EConfigValueType::Int:
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Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<int32>()));
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break;
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case EConfigValueType::Float:
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Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<float>()));
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break;
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case EConfigValueType::Bool:
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Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<bool>()));
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break;
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case EConfigValueType::String:
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Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<FString>()));
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break;
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}
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return Hash;
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}
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45
Source/HarmonyLink/Public/Structs/SettingsProfile.h
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Source/HarmonyLink/Public/Structs/SettingsProfile.h
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@ -0,0 +1,45 @@
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// Copyright (C) 2024 Jordon Brooks
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#pragma once
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#include "CoreMinimal.h"
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#include "HLConfigValue.h"
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#include "SettingsProfile.generated.h"
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USTRUCT(BlueprintType)
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struct FSettingsProfile
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{
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GENERATED_BODY()
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UPROPERTY()
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FName SectionName;
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UPROPERTY()
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TMap<FName, FHLConfigValue> Settings;
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// Equality operators
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bool operator==(const FSettingsProfile& Other) const
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{
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return SectionName == Other.SectionName && Settings.OrderIndependentCompareEqual(Other.Settings);
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}
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bool operator!=(const FSettingsProfile& Other) const
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{
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return !(*this == Other);
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}
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};
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// Hash function
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FORCEINLINE uint32 GetTypeHash(const FSettingsProfile& Profile)
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{
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uint32 Hash = GetTypeHash(Profile.SectionName);
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for (const auto& Pair : Profile.Settings)
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{
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Hash = HashCombine(Hash, GetTypeHash(Pair.Key));
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Hash = HashCombine(Hash, GetTypeHash(Pair.Value));
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}
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return Hash;
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}
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