Working loading, Saving and default config functions

This commit is contained in:
Jordon Brooks 2024-05-15 16:20:05 +01:00
parent 996dd0a232
commit 5c9a3256d6
Signed by: jordon
GPG key ID: DBD9758CD53E786A
6 changed files with 335 additions and 97 deletions

View file

@ -0,0 +1,18 @@
// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "Profile.generated.h"
/*
* Enum representing different operating system platforms.
*/
UENUM(BlueprintType)
enum class EProfile : uint8
{
NONE UMETA(DisplayName = "NONE"),
BATTERY UMETA(DisplayName = "BATTERY"),
CHARGING UMETA(DisplayName = "CHARGING"),
DOCKED UMETA(DisplayName = "DOCKED"),
};

View file

@ -3,7 +3,8 @@
#pragma once
#include "CoreMinimal.h"
#include "Structs/HLConfigValue.h"
#include "Enums/Profile.h"
#include "Structs/SettingsProfile.h"
#include "UObject/Object.h"
#include "HarmonyLinkGraphics.generated.h"
@ -20,20 +21,14 @@ public:
UHarmonyLinkGraphics();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void LoadProfile(const FName& ProfileName, const bool bForceReload = false);
void LoadConfig(const bool bForceReload = false);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void SaveProfile(const FName& ProfileName);
void SaveConfig() const;
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings", meta=(bCheckForCommandLineOverrides=true))
void ApplySettings(bool bCheckForCommandLineOverrides = true);
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyNonResolutionSettings();
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
/** Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...) */
UFUNCTION(BlueprintCallable, Category="HarmonyLink Settings")
static UHarmonyLinkGraphics* GetSettings();
@ -42,29 +37,30 @@ public:
private:
void CreateDefaultConfigFile();
bool LoadSettingsFromConfig(const FString& SectionName);
bool LoadSettingsFromConfig();
void SaveSection(const FName& SectionName, const TMap<FName, FHLConfigValue>& Settings) const;
bool LoadSection(const FConfigFile& ConfigFile, const TPair<EProfile, FName> Profile);
void SaveSection(FSettingsProfile& SettingsProfile, const bool bFlush = false) const;
void LoadDefaults();
void DebugPrintProfiles() const;
static void PrintDebugSection(FSettingsProfile& SettingsProfile);
static void ResetInstance();
UPROPERTY(Config)
FName _ProfileName = NAME_None;
static FString IniLocation;
static FName BatteryProfile;
static FName ChargingProfile;
static FName DockedProfile;
TMap<FName, int32> SettingsMap;
TMap<EProfile, FName> ProfileNames = {
{EProfile::BATTERY, "Battery"},
{EProfile::CHARGING, "Charging"},
{EProfile::DOCKED, "Docked"},
};
// Maps to store configuration settings for each profile
TMap<FName, FHLConfigValue> BatterySettings;
TMap<FName, FHLConfigValue> ChargingSettings;
TMap<FName, FHLConfigValue> DockedSettings;
TMap<EProfile, FSettingsProfile> Profiles;
static TMap<FName, int32> DefaultSettingsMap;
static TMap<FName, TMap<FName, FHLConfigValue>> DefaultSettings;
static UHarmonyLinkGraphics* Instance;
};

View file

@ -53,6 +53,34 @@ public:
template <typename T>
T GetValue() const;
// Equality operators
bool operator==(const FHLConfigValue& Other) const
{
if (Type != Other.Type)
{
return false;
}
switch (Type)
{
case EConfigValueType::Int:
return IntValue == Other.IntValue;
case EConfigValueType::Float:
return FloatValue == Other.FloatValue;
case EConfigValueType::Bool:
return BoolValue == Other.BoolValue;
case EConfigValueType::String:
return StringValue == Other.StringValue;
default:
return false;
}
}
bool operator!=(const FHLConfigValue& Other) const
{
return !(*this == Other);
}
};
// Specializations of the templated getter
@ -83,3 +111,27 @@ inline FString FHLConfigValue::GetValue<FString>() const
ensure(Type == EConfigValueType::String);
return StringValue;
}
// Hash function
FORCEINLINE uint32 GetTypeHash(const FHLConfigValue& Value)
{
uint32 Hash = GetTypeHash(Value.GetType());
switch (Value.GetType())
{
case EConfigValueType::Int:
Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<int32>()));
break;
case EConfigValueType::Float:
Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<float>()));
break;
case EConfigValueType::Bool:
Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<bool>()));
break;
case EConfigValueType::String:
Hash = HashCombine(Hash, GetTypeHash(Value.GetValue<FString>()));
break;
}
return Hash;
}

View file

@ -0,0 +1,45 @@
// Copyright (C) 2024 Jordon Brooks
#pragma once
#include "CoreMinimal.h"
#include "HLConfigValue.h"
#include "SettingsProfile.generated.h"
USTRUCT(BlueprintType)
struct FSettingsProfile
{
GENERATED_BODY()
UPROPERTY()
FName SectionName;
UPROPERTY()
TMap<FName, FHLConfigValue> Settings;
// Equality operators
bool operator==(const FSettingsProfile& Other) const
{
return SectionName == Other.SectionName && Settings.OrderIndependentCompareEqual(Other.Settings);
}
bool operator!=(const FSettingsProfile& Other) const
{
return !(*this == Other);
}
};
// Hash function
FORCEINLINE uint32 GetTypeHash(const FSettingsProfile& Profile)
{
uint32 Hash = GetTypeHash(Profile.SectionName);
for (const auto& Pair : Profile.Settings)
{
Hash = HashCombine(Hash, GetTypeHash(Pair.Key));
Hash = HashCombine(Hash, GetTypeHash(Pair.Value));
}
return Hash;
}