Updated to use the new plugin

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Jordon Brooks 2024-01-07 23:46:48 +00:00
parent 174a73d160
commit 509d6aab73
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GPG key ID: 83964894E5D98D57
36 changed files with 788 additions and 753 deletions

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#pragma once
#include <cstdint>
#include <iostream>
#include "HarmonyLinkStruct.h"
namespace HarmonyLinkLib
{
struct FBattery : HarmonyLinkStruct
{
bool has_battery;
bool is_connected_to_ac;
uint8_t battery_percent;
void to_string() const {
std::wcout << "Battery present: " << (has_battery ? "'Yes'" : "'No'") << '\n';
std::wcout << "Connected to AC: " << (is_connected_to_ac ? "'Yes'" : "'No'") << '\n';
std::wcout << "Battery percent: '" << static_cast<int>(battery_percent) << "%'" << '\n';
}
};
}

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#pragma once
#include <cstdint>
#include <unordered_set>
#include "FString.h"
#include "HarmonyLinkStruct.h"
namespace HarmonyLinkLib
{
struct FCPUInfo : HarmonyLinkStruct
{
FString VendorID;
FString Model_Name;
uint32_t Physical_Cores = 0;
uint32_t Logical_Cores = 0;
std::unordered_set<FString> Flags;
void print() const
{
wprintf(L"VendorID: '%hs'\n", VendorID.c_str());
wprintf(L"Model_Name: '%hs'\n", Model_Name.c_str());
wprintf(L"Physical_Cores: '%d'\n", Physical_Cores);
wprintf(L"Logical_Cores: '%d'\n", Logical_Cores);
// Initialize a string to hold all flags
std::string allFlags;
for (const auto& flag : Flags) {
allFlags += std::string(flag.c_str()) + " "; // Append each flag followed by a space
}
// Remove the trailing space
if (!allFlags.empty()) {
allFlags.pop_back();
}
wprintf(L"Flags: '%hs'\n", allFlags.c_str());
}
};
}

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#pragma once
#include <HarmonyLinkStruct.h>
#include "Enums/EDevice.h"
#include "Enums/EPlatform.h"
namespace HarmonyLinkLib
{
// Struct to represent a specific device with both platform and device type
struct FDevice : HarmonyLinkStruct
{
EPlatform platform;
EDevice device;
};
}

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#pragma once
#include "FString.h"
#include "HarmonyLinkStruct.h"
namespace HarmonyLinkLib
{
struct FOSVerInfo : HarmonyLinkStruct {
// 'name' represents the operating system's name, e.g., "Ubuntu" in Linux or "Windows" in Windows systems.
FString name;
// 'version' is a numerical representation of the OS version. In Linux, it might be the kernel version,
// whereas in Windows, it could be the major version number like 10 for Windows 10.
uint32_t version = 0;
// 'id' is a unique identifier for the OS. In Linux, it might be a lower-case string like "ubuntu".
// In Windows, this could map to the edition ID, such as "Professional".
FString id;
// 'version_id' is a string representing the specific version of the OS.
// For example, "20.04" in Ubuntu or "1909" in Windows 10.
FString version_id;
// 'version_codename' is a codename for the OS version, if available.
// This is common in Linux distributions (e.g., "focal" for Ubuntu 20.04) but not typically used in Windows.
FString version_codename;
// 'pretty_name' is a more readable version of the name, potentially including the version and codename.
// For example, "Ubuntu 20.04 LTS (Focal Fossa)" or "Windows 10 Pro".
FString pretty_name;
// 'variant_id' is an identifier for the specific variant of the OS, if available.
// For example, in Linux distributions, this might be "desktop" for the desktop edition,
// "server" for the server edition, or "core" for a minimal installation. It helps distinguish
// between different flavors or editions of the same version.
// On the Steam Deck, this is set to "steamdeck".
FString variant_id;
void print() const
{
wprintf(L"Name: '%hs'\n", name.c_str());
wprintf(L"Version: '%d'\n", version);
wprintf(L"ID: '%hs'\n", id.c_str());
wprintf(L"Version ID: '%hs'\n", version_id.c_str());
wprintf(L"Version Codename: '%hs'\n", version_codename.c_str());
wprintf(L"Pretty Name: '%hs'\n", pretty_name.c_str());
wprintf(L"Variant ID: '%hs'\n", variant_id.c_str());
}
};
}