Successful compile, untested

This commit is contained in:
Jordon Brooks 2024-05-27 19:43:19 +01:00
parent 15a2622991
commit 47008fcefe
Signed by: jordon
GPG key ID: DBD9758CD53E786A
10 changed files with 84 additions and 44 deletions

View file

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// Copyright (C) 2024 Jordon Brooks
using UnrealBuildTool;
using System.IO;
using Internal;
public class HarmonyLinkLib : ModuleRules
{
public HarmonyLinkLib(ReadOnlyTargetRules Target) : base(Target)
{
Console.WriteLine("Building HarmonyLinkLib");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
Type = ModuleType.External;
// Add the standard library
bUseRTTI = true;
bEnableExceptions = true;
// Optionally, if you need C++17 features
CppStandard = CppStandardVersion.Cpp17;
string includePath = Path.Combine(ModuleDirectory, "include");
Console.WriteLine("Include Path: " + includePath);
PublicIncludePaths.Add(includePath);
PublicDefinitions.Add("HARMONYLINKLIB_STATIC=1");
string platformString = Target.Platform.ToString();
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("BUILD_WINDOWS=1");
string dllPath = Path.Combine(ModuleDirectory, "lib", platformString, "HarmonyLinkLibStatic.lib");
Console.WriteLine("DLL Path: " + dllPath);
PublicAdditionalLibraries.Add(dllPath);
//RuntimeDependencies.Add(dllPath);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
Console.WriteLine("Building Linux");
PublicDefinitions.Add("BUILD_LINUX=1");
string libPath = Path.Combine(ModuleDirectory, "bin", platformString, "libHarmonyLinkLibShared.so");
Console.WriteLine("Library Path: " + libPath);
PublicAdditionalLibraries.Add(libPath);
// Add the C++ standard library explicitly
//string toolchainLibPath = "E:/UnrealToolChains/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/lib";
//PublicSystemLibraryPaths.Add(toolchainLibPath);
RuntimeDependencies.Add(libPath);
}
// I shall include this if anyone wishes to provide Mac binaries of HarmonyLink but these are not included by default as I don't own one.
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("BUILD_MACOS=1");
string dynlibPath = Path.Combine(ModuleDirectory, "lib", platformString, "libHarmonyLinkLibStatic.a");
Console.WriteLine("Dynamic Library Path: " + dynlibPath);
RuntimeDependencies.Add(dynlibPath);
}
}
}