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# HarmonyLink Unreal Engine Client Plugin
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This repository contains the Unreal Engine client plugin for the HarmonyLink API, providing real-time device metrics for handheld devices to enhance gameplay and immersion.
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## Features
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- **Device Identification**: The plugin allows Unreal Engine games to identify the specific handheld device they're operating on.
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- **Real-Time Metrics**: Unreal Engine games can access real-time data about the handheld device's power usage and docking status via this plugin.
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- **Adaptive Game Settings**: Use the power metrics and docking status to adapt the game’s quality settings for a more customized gaming experience.
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## Requirements
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- Unreal Engine 4.x/5.x
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- HarmonyLink Server (native Linux or Windows)
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## Getting Started
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1. Clone this repository to your local machine.
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2. Copy the `HarmonyLinkPlugin` folder into your Unreal Engine project's `Plugins` folder.
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3. Open your Unreal Engine project. The plugin should be automatically detected. If not, enable it manually in the Plugins window.
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## Usage
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1. Use the HarmonyLink API functions provided by this plugin in your game's code to access device metrics and docking status.
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2. Adjust your game's settings based on these metrics to optimize the gaming experience on handheld devices.
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## Contributing
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We appreciate your contributions! Please fork this repository and make your changes in a separate branch. Then submit a pull request.
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## License
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This project is licensed under the [MIT License](LICENSE).
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## Contact
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For more information, feel free to reach out or open an issue.
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## Acknowledgements
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- The HarmonyLink Server application can be found [here](https://github.com/Jordonbc/HarmonyLinkServer).
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