HarmonyLink/HarmonyLinkLib/include/Structs/FOSVerInfo.h

64 lines
2.7 KiB
C++

// Copyright (c) 2024 Jordon Brooks
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "FString.h"
#include "HarmonyLinkStruct.h"
namespace HarmonyLinkLib
{
struct FOSVerInfo : HarmonyLinkStruct {
// 'name' represents the operating system's name, e.g., "Ubuntu" in Linux or "Windows" in Windows systems.
FString name;
// 'version' is a numerical representation of the OS version. In Linux, it might be the kernel version,
// whereas in Windows, it could be the major version number like 10 for Windows 10.
uint32_t version = 0;
// 'id' is a unique identifier for the OS. In Linux, it might be a lower-case string like "ubuntu".
// In Windows, this could map to the edition ID, such as "Professional".
FString id;
// 'version_id' is a string representing the specific version of the OS.
// For example, "20.04" in Ubuntu or "1909" in Windows 10.
FString version_id;
// 'version_codename' is a codename for the OS version, if available.
// This is common in Linux distributions (e.g., "focal" for Ubuntu 20.04) but not typically used in Windows.
FString version_codename;
// 'pretty_name' is a more readable version of the name, potentially including the version and codename.
// For example, "Ubuntu 20.04 LTS (Focal Fossa)" or "Windows 10 Pro".
FString pretty_name;
// 'variant_id' is an identifier for the specific variant of the OS, if available.
// For example, in Linux distributions, this might be "desktop" for the desktop edition,
// "server" for the server edition, or "core" for a minimal installation. It helps distinguish
// between different flavors or editions of the same version.
// On the Steam Deck, this is set to "steamdeck".
FString variant_id;
void print() const
{
wprintf(L"Name: '%hs'\n", name.c_str());
wprintf(L"Version: '%d'\n", version);
wprintf(L"ID: '%hs'\n", id.c_str());
wprintf(L"Version ID: '%hs'\n", version_id.c_str());
wprintf(L"Version Codename: '%hs'\n", version_codename.c_str());
wprintf(L"Pretty Name: '%hs'\n", pretty_name.c_str());
wprintf(L"Variant ID: '%hs'\n", variant_id.c_str());
}
};
}