Revamp: Transition HarmonyLink to C++ with DLL support

This transformative commit marks the evolution of HarmonyLink from a Rust-based server-side application to a C++ implemented, C-compatible dynamic link library (DLL). We've restructured the codebase to streamline integration into games, eliminating the need for a server setup by end-users.

Key Changes:
- Introduced .gitattributes and .gitmodules to manage new dependencies and collaborations.
- Replaced the GitHub workflow files with CMake configurations to support the new C++ build system.
- Introduced a comprehensive set of header and implementation files defining the core functionality, platform-specific utilities, and cross-platform compatibility layers.
- Removed all Rust-specific files (Cargo.toml, Cargo.lock, etc.) and references to ensure a clean transition to the C++ environment.
- Implemented new testing mechanisms within HarmonyLinkTest to ensure robustness and reliability of the DLL.
- Excised previous server-side components and models to focus on the DLL's direct integration into consumer applications.

This update is a direct response to community feedback, showcasing our commitment to adaptability and innovation. HarmonyLink 2.0 is now more accessible, efficient, and tailored for diverse gaming environments, providing developers with an unparalleled level of hardware-software harmony.

Please refer to the updated README for more details on the new structure and how to integrate HarmonyLink 2.0 into your projects.
This commit is contained in:
Jordon Brooks 2024-01-07 20:29:47 +00:00
parent d13fc728df
commit 6bf68eb298
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60 changed files with 1629 additions and 2389 deletions

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// Copyright (C) 2024 Jordon Brooks
#pragma once
#include <memory>
#include <cstring>
#include <string>
#include "Core.h" // Replace with actual API export macro
/**
* @file FString.h
* @brief FString Class - Custom String Management for DLL Export
*
* The FString class is a custom string management class designed to safely encapsulate
* string handling and memory management, especially for use in DLLs (Dynamic Link Libraries).
* It resolves the common issue of exporting classes containing standard library types,
* such as std::string, across DLL boundaries, which can lead to compiler warnings or errors.
*
* Features:
* - Implements basic string operations such as construction, destruction, copy, and move semantics.
* - Utilizes smart pointers (std::unique_ptr) for automatic memory management, reducing the risk of memory leaks.
* - Provides a simple interface for interacting with character strings, similar to std::string.
* - Includes both deep copy semantics for safety and move semantics for performance in object transfers.
*
* Usage:
* FString can be used as a safer alternative to std::string for classes that are exported from a DLL.
* It handles memory allocation/deallocation automatically and provides a basic set of string operations.
*
* Example:
* FString myString("Hello, world!");
* std::cout << myString.c_str() << std::endl; // Output: Hello, world!
*
* Note:
* - The class is currently designed with basic functionality. Additional features such as
* string concatenation, substring, and comparison operations can be added as needed.
* - Ensure that the HarmonyLinkLibApi.h (or equivalent) file correctly defines the export macro
* for DLL usage.
*
*/
namespace HarmonyLinkLib
{
class HARMONYLINKLIB_API FString {
public:
FString() : data_(new char[1]) {
data_[0] = '\0';
}
FString(const char* str) {
const size_t len = strlen(str);
data_ = new char[len + 1];
memcpy(data_, str, len + 1);
}
// Copy constructor
FString(const FString& other) {
const size_t len = strlen(other.data_);
data_ = new char[len + 1];
memcpy(data_, other.data_, len + 1);
}
~FString() {
delete[] data_;
}
// Copy assignment operator
FString& operator=(const FString& other) {
if (this != &other) {
delete[] data_;
const size_t len = strlen(other.data_);
data_ = new char[len + 1];
memcpy(data_, other.data_, len + 1);
}
return *this;
}
// Concatenation operator for FString objects
FString operator+(const FString& other) const {
size_t thisLen = strlen(this->data_);
size_t otherLen = strlen(other.data_);
char* concatenated = new char[thisLen + otherLen + 1];
memcpy(concatenated, this->data_, thisLen);
memcpy(concatenated + thisLen, other.data_, otherLen + 1);
FString result(concatenated);
delete[] concatenated;
return result;
}
// Concatenation operator for const char*
FString operator+(const char* other) const {
return *this + FString(other);
}
// Friend function to allow concatenation with const char* on the left-hand side
friend FString operator+(const char* lhs, const FString& rhs) {
return FString(lhs) + rhs;
}
// Move constructor
FString(FString&& other) noexcept : data_(other.data_) {
other.data_ = nullptr;
}
FString(const std::string& str) {
const size_t len = str.length();
data_ = new char[len + 1];
memcpy(data_, str.c_str(), len + 1);
}
// Move assignment operator
FString& operator=(FString&& other) noexcept {
if (this != &other) {
delete[] data_;
data_ = other.data_;
other.data_ = nullptr;
}
return *this;
}
bool operator==(const FString& other) const {
return strcmp(data_, other.data_) == 0;
}
// Method to get a lowercase version of the string
static FString to_lower(FString& from)
{
for (size_t i = 0; i < strlen(from.data_); ++i) {
from.data_[i] = static_cast<char>(std::tolower(static_cast<unsigned char>(from.data_[i])));
}
return from;
}
// Overloaded static method to handle const char*
static FString to_lower(const char* from) {
FString temp_string(from); // Create an FString from const char*
return to_lower(temp_string); // Reuse the existing to_lower method
}
const char* c_str() const {
return data_;
}
private:
char* data_ = nullptr;
};
}
namespace std {
template<>
struct hash<HarmonyLinkLib::FString> {
size_t operator()(const HarmonyLinkLib::FString& s) const {
size_t hashValue = 5381; // Starting value recommended by the djb2 algorithm
const char* str = s.c_str();
for (size_t i = 0; str[i] != '\0'; ++i) {
hashValue = ((hashValue << 5) + hashValue) + static_cast<unsigned char>(str[i]);
// Equivalent to hashValue * 33 + str[i]
}
return hashValue;
}
};
}