Add initial score-based dock detection

This is early development & untested code specifically targeting the steam deck for now until further finalised
This commit is contained in:
Jordon Brooks 2024-01-16 00:09:12 +00:00
parent 470f4a318f
commit 545815fd6d
No known key found for this signature in database
GPG key ID: 83964894E5D98D57
8 changed files with 336 additions and 150 deletions

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@ -31,106 +31,173 @@ namespace HarmonyLinkLib
{
static std::shared_ptr<IPlatformUtilities> INSTANCE = nullptr;
std::shared_ptr<IPlatformUtilities>& IPlatformUtilities::GetInstance()
{
if (!INSTANCE)
std::shared_ptr<IPlatformUtilities>& IPlatformUtilities::GetInstance()
{
#if BUILD_WINDOWS
INSTANCE = std::make_shared<WindowsUtilities>();
#elif BUILD_LINUX
INSTANCE = std::make_shared<LinuxUtilities>();
#elif BUILD_MAC
INSTANCE = std::make_shared<MacUtilities>();
#elif BUILD_UNIX
INSTANCE = std::make_shared<UnixUtilities>();
// ... other platform checks
#else
std::wcout << "Platform is not supported.\n"
#endif
if (!INSTANCE)
{
#if BUILD_WINDOWS
INSTANCE = std::make_shared<WindowsUtilities>();
#elif BUILD_LINUX
INSTANCE = std::make_shared<LinuxUtilities>();
#elif BUILD_MAC
INSTANCE = std::make_shared<MacUtilities>();
#elif BUILD_UNIX
INSTANCE = std::make_shared<UnixUtilities>();
// ... other platform checks
#else
std::wcout << "Platform is not supported.\n"
#endif
}
return INSTANCE;
}
return INSTANCE;
}
bool IPlatformUtilities::is_running_under_wine()
{
return WineUtilities::is_wine_present();
}
bool IPlatformUtilities::is_linux()
{
#ifdef BUILD_LINUX
return true;
#else
return is_running_under_wine();
#endif
}
std::shared_ptr<FDevice> IPlatformUtilities::get_device()
{
FDevice new_device;
if (is_linux())
bool IPlatformUtilities::is_running_under_wine()
{
new_device.platform = EPlatform::LINUX;
return WineUtilities::is_wine_present();
}
else
bool IPlatformUtilities::is_linux()
{
new_device.platform = EPlatform::WINDOWS;
}
const std::shared_ptr<FBattery> battery_status = get_battery_status();
if (battery_status && !battery_status->has_battery)
{
new_device.device = EDevice::DESKTOP;
}
else
{
new_device.device = EDevice::LAPTOP;
}
if (is_steam_deck(new_device)) {
new_device.device = EDevice::STEAM_DECK;
}
return std::make_shared<FDevice>(new_device);
}
// Helper function to check if the device is a Steam Deck
bool IPlatformUtilities::is_steam_deck(const FDevice& device) {
// Check if the device is already identified as a Steam Deck
if (device.device == EDevice::STEAM_DECK) {
#ifdef BUILD_LINUX
return true;
#else
return is_running_under_wine();
#endif
}
// Check for Steam Deck by OS version
if (const std::shared_ptr<FOSVerInfo> version = get_os_version()) {
if (version->variant_id == "steamdeck" && version->name == "SteamOS") {
bool IPlatformUtilities::is_steam_deck()
{
const std::shared_ptr<FDevice> device = get_device();
return device && device->device == EDevice::STEAM_DECK;
}
bool IPlatformUtilities::is_docked()
{
static constexpr uint8_t CHARGING_SCORE = 3;
static constexpr uint8_t EXTERNAL_MONITOR_SCORE = 3;
static constexpr uint8_t KEYBOARD_DETECTION_SCORE = 2;
static constexpr uint8_t CONTROLLER_DETECTION_SCORE = 2;
static constexpr uint8_t FINAL_TARGET_DETECTION_SCORE = 6;
const std::shared_ptr<FDevice> device = get_device();
if (!device)
{
std::wcout << "Error: failed to get device.\n";
return false;
}
if (device->device != EDevice::STEAM_DECK)
{
std::wcout << "Error: Dock detection is currently only supported on Steam Decks.\n";
return false;
}
uint8_t score = 0;
if (is_charging())
{
score += CHARGING_SCORE;
}
if (get_is_external_monitor_connected())
{
score += EXTERNAL_MONITOR_SCORE;
}
if (get_mouse_keyboard_detected())
{
score += KEYBOARD_DETECTION_SCORE;
}
if (get_external_controller_detected())
{
score += CONTROLLER_DETECTION_SCORE;
}
return score >= FINAL_TARGET_DETECTION_SCORE;
}
std::shared_ptr<FDevice> IPlatformUtilities::get_device()
{
FDevice new_device;
if (is_linux())
{
new_device.platform = EPlatform::LINUX;
}
else
{
new_device.platform = EPlatform::WINDOWS;
}
const std::shared_ptr<FBattery> battery_status = get_battery_status();
if (battery_status && !battery_status->has_battery)
{
new_device.device = EDevice::DESKTOP;
}
else
{
new_device.device = EDevice::LAPTOP;
}
if (is_steam_deck_detected(new_device)) {
new_device.device = EDevice::STEAM_DECK;
}
return std::make_shared<FDevice>(new_device);
}
// Helper function to check if the device is a Steam Deck
bool IPlatformUtilities::is_steam_deck_detected(const FDevice& device) {
// Check if the device is already identified as a Steam Deck
if (device.device == EDevice::STEAM_DECK) {
return true;
}
} else {
wprintf(L"OS version information not available.\n");
}
// Set of known Steam Deck CPU model names
const std::set<std::string> steam_deck_models = {"amd custom apu 0405" /*, other models... */};
// Check for Steam Deck by CPU model name
if (const std::shared_ptr<FCPUInfo> cpu_info = get_cpu_info()) {
const FString cpu_model_lower = FString::to_lower(cpu_info->Model_Name);
for (const auto& model : steam_deck_models) {
if (cpu_model_lower == model) {
wprintf(L"Steam Deck detected by CPU model name.\n");
// Check for Steam Deck by OS version
if (const std::shared_ptr<FOSVerInfo> version = get_os_version()) {
if (version->variant_id == "steamdeck" && version->name == "SteamOS") {
return true;
}
} else {
wprintf(L"OS version information not available.\n");
}
} else {
wprintf(L"CPU information not available.\n");
// Set of known Steam Deck CPU model names
const std::set<std::string> steam_deck_models = {"amd custom apu 0405" /*, other models... */};
// Check for Steam Deck by CPU model name
if (const std::shared_ptr<FCPUInfo> cpu_info = get_cpu_info()) {
const FString cpu_model_lower = FString::to_lower(cpu_info->Model_Name);
for (const auto& model : steam_deck_models) {
if (cpu_model_lower == model) {
wprintf(L"Steam Deck detected by CPU model name.\n");
return true;
}
}
} else {
wprintf(L"CPU information not available.\n");
}
wprintf(L"Device is not a Steam Deck.\n");
return false;
}
wprintf(L"Device is not a Steam Deck.\n");
return false;
}
bool IPlatformUtilities::is_connected_to_ac()
{
const std::shared_ptr<FBattery> battery = get_battery_status();
return battery && battery->is_connected_to_ac;
}
bool IPlatformUtilities::is_charging()
{
const std::shared_ptr<FBattery> battery = get_battery_status();
return battery && battery->has_battery && battery->is_connected_to_ac;
}
}